scenario_simulator_v2 C++ API
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#include <follow_lane_action.hpp>
Public Member Functions | |
FollowLaneAction (const std::string &name, const BT::NodeConfiguration &config) | |
BT::NodeStatus | tick () override |
void | getBlackBoardValues () override |
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PedestrianActionNode (const std::string &name, const BT::NodeConfiguration &config) | |
void | getBlackBoardValues () override |
auto | calculateUpdatedEntityStatusInWorldFrame (double target_speed) const -> traffic_simulator::EntityStatus |
auto | calculateUpdatedEntityStatus (double target_speed) const -> traffic_simulator::EntityStatus |
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ActionNode (const std::string &name, const BT::NodeConfiguration &config) | |
~ActionNode () override=default | |
auto | foundConflictingEntity (const lanelet::Ids &following_lanelets) const -> bool |
auto | getDistanceToConflictingEntity (const lanelet::Ids &route_lanelets, const math::geometry::CatmullRomSplineInterface &spline) const -> std::optional< double > |
auto | getFrontEntityName (const math::geometry::CatmullRomSplineInterface &spline) const -> std::optional< std::string > |
auto | calculateStopDistance (const traffic_simulator_msgs::msg::DynamicConstraints &) const -> double |
auto | getDistanceToFrontEntity (const math::geometry::CatmullRomSplineInterface &spline) const -> std::optional< double > |
auto | getDistanceToStopLine (const lanelet::Ids &route_lanelets, const std::vector< geometry_msgs::msg::Point > &waypoints) const -> std::optional< double > |
auto | getDistanceToTrafficLightStopLine (const lanelet::Ids &route_lanelets, const math::geometry::CatmullRomSplineInterface &spline) const -> std::optional< double > |
auto | getRightOfWayEntities () const -> std::vector< traffic_simulator::CanonicalizedEntityStatus > |
auto | getRightOfWayEntities (const lanelet::Ids &following_lanelets) const -> std::vector< traffic_simulator::CanonicalizedEntityStatus > |
auto | getYieldStopDistance (const lanelet::Ids &following_lanelets) const -> std::optional< double > |
auto | getOtherEntityStatus (lanelet::Id lanelet_id) const -> std::vector< traffic_simulator::CanonicalizedEntityStatus > |
auto | stopEntity () const -> void |
auto | getHorizon () const -> double |
auto | executeTick () -> BT::NodeStatus override |
throws if the derived class return RUNNING. More... | |
void | halt () override final |
auto | getEntityStatus (const std::string &target_name) const -> const traffic_simulator::CanonicalizedEntityStatus & |
auto | setCanonicalizedEntityStatus (const traffic_simulator::EntityStatus &entity_status) -> void |
auto | calculateUpdatedEntityStatus (const double local_target_speed, const traffic_simulator_msgs::msg::DynamicConstraints &) const -> traffic_simulator::EntityStatus |
auto | calculateUpdatedEntityStatusInWorldFrame (const double local_target_speed, const traffic_simulator_msgs::msg::DynamicConstraints &) const -> traffic_simulator::EntityStatus |
Static Public Member Functions | |
static BT::PortsList | providedPorts () |
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static BT::PortsList | providedPorts () |
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static BT::PortsList | providedPorts () |
entity_behavior::pedestrian::FollowLaneAction::FollowLaneAction | ( | const std::string & | name, |
const BT::NodeConfiguration & | config | ||
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overridevirtual |
Reimplemented from entity_behavior::ActionNode.
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inlinestatic |
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override |