scenario_simulator_v2 C++ API
Public Member Functions | Public Attributes | List of all members
openscenario_interpreter::syntax::ScenarioObject Struct Reference

#include <scenario_object.hpp>

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Public Member Functions

 ScenarioObject (const pugi::xml_node &, Scope &)
 
- Public Member Functions inherited from openscenario_interpreter::Scope
 Scope ()=delete
 
 Scope (const Scope &)=default
 
 Scope (Scope &&)=default
 
 Scope (const OpenScenario *const)
 
 Scope (const std::string &, const Scope &)
 
auto dirname () const -> std::string
 
template<typename... Ts>
auto ref (Ts &&... xs) const -> decltype(auto)
 
template<typename T , typename... Ts>
auto ref (Ts &&... xs) const -> decltype(auto)
 
auto global () const -> const ScenarioDefinition &
 
auto global () -> ScenarioDefinition &
 
auto local () const noexcept -> const Scope &
 
auto local () noexcept -> Scope &
 
auto insert (const Name &, const Object &) -> void
 
- Public Member Functions inherited from openscenario_interpreter::syntax::EntityObject
 EntityObject (const pugi::xml_node &, Scope &)
 
- Public Member Functions inherited from openscenario_interpreter::Pointer< Expression >
decltype(auto) rebind (Ts &&... xs)
 
decltype(auto) binding () const
 
auto type () const -> const std::type_info &
 
auto is () const -> bool
 
auto is_also () const
 
auto as () const -> U &
 
decltype(auto) evaluate (Ts &&... xs) const
 
decltype(auto) accomplished (Ts &&... xs) const
 
decltype(auto) description (Ts &&... xs) const
 

Public Attributes

ObjectController object_controller
 
bool is_added = false
 
- Public Attributes inherited from openscenario_interpreter::Scope
const std::string name
 
std::list< EntityRefactors
 
double seed
 

Additional Inherited Members

- Static Public Member Functions inherited from openscenario_interpreter::Pointer< Expression >
static Pointer bind (Ts &&... xs)
 

Constructor & Destructor Documentation

◆ ScenarioObject()

openscenario_interpreter::syntax::ScenarioObject::ScenarioObject ( const pugi::xml_node &  node,
Scope scope 
)
explicit

Member Data Documentation

◆ is_added

bool openscenario_interpreter::syntax::ScenarioObject::is_added = false

◆ object_controller

ObjectController openscenario_interpreter::syntax::ScenarioObject::object_controller

The documentation for this struct was generated from the following files: