scenario_simulator_v2 C++ API
openscenario_interpreter::syntax::ScenarioObject Member List

This is the complete list of members for openscenario_interpreter::syntax::ScenarioObject, including all inherited members.

accomplished(Ts &&... xs) constopenscenario_interpreter::Pointer< Expression >inline
actorsopenscenario_interpreter::Scope
as() const -> U &openscenario_interpreter::Pointer< Expression >inline
bind(Ts &&... xs)openscenario_interpreter::Pointer< Expression >inlinestatic
binding() constopenscenario_interpreter::Pointer< Expression >inline
description(Ts &&... xs) constopenscenario_interpreter::Pointer< Expression >inline
dirname() const -> std::stringopenscenario_interpreter::Scope
EntityObject(const pugi::xml_node &, Scope &)openscenario_interpreter::syntax::EntityObjectexplicit
evaluate(Ts &&... xs) constopenscenario_interpreter::Pointer< Expression >inline
global() const -> const ScenarioDefinition &openscenario_interpreter::Scope
global() -> ScenarioDefinition &openscenario_interpreter::Scope
insert(const Name &, const Object &) -> voidopenscenario_interpreter::Scope
is() const -> boolopenscenario_interpreter::Pointer< Expression >inline
is_addedopenscenario_interpreter::syntax::ScenarioObject
is_also() constopenscenario_interpreter::Pointer< Expression >inline
local() const noexcept -> const Scope &openscenario_interpreter::Scope
local() noexcept -> Scope &openscenario_interpreter::Scope
nameopenscenario_interpreter::Scope
object_controlleropenscenario_interpreter::syntax::ScenarioObject
objectType() const -> ObjectType::value_typeopenscenario_interpreter::syntax::EntityObject
rebind(Ts &&... xs)openscenario_interpreter::Pointer< Expression >inline
ref(Ts &&... xs) const -> decltype(auto)openscenario_interpreter::Scopeinline
ref(Ts &&... xs) const -> decltype(auto)openscenario_interpreter::Scopeinline
ScenarioObject(const pugi::xml_node &, Scope &)openscenario_interpreter::syntax::ScenarioObjectexplicit
Scope()=deleteopenscenario_interpreter::Scope
Scope(const Scope &)=defaultopenscenario_interpreter::Scope
Scope(Scope &&)=defaultopenscenario_interpreter::Scope
Scope(const OpenScenario *const)openscenario_interpreter::Scopeexplicit
Scope(const std::string &, const Scope &)openscenario_interpreter::Scopeexplicit
seedopenscenario_interpreter::Scope
type() const -> const std::type_info &openscenario_interpreter::Pointer< Expression >inline