#include <pointer.hpp>
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template<typename U , typename... Ts> |
decltype(auto) | rebind (Ts &&... xs) |
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decltype(auto) | binding () const |
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auto | type () const -> const std::type_info & |
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template<typename U > |
auto | is () const -> bool |
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template<typename U > |
auto | is_also () const |
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template<typename U > |
auto | as () const -> U & |
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template<typename... Ts> |
decltype(auto) | evaluate (Ts &&... xs) const |
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template<typename... Ts> |
decltype(auto) | accomplished (Ts &&... xs) const |
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template<typename... Ts> |
decltype(auto) | description (Ts &&... xs) const |
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template<typename U , typename... Ts> |
static Pointer | bind (Ts &&... xs) |
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◆ accomplished()
template<typename T >
template<typename... Ts>
◆ as()
template<typename T >
template<typename U >
◆ bind()
template<typename T >
template<typename U , typename... Ts>
◆ binding()
◆ description()
template<typename T >
template<typename... Ts>
◆ evaluate()
template<typename T >
template<typename... Ts>
◆ is()
template<typename T >
template<typename U >
◆ is_also()
template<typename T >
template<typename U >
◆ rebind()
template<typename T >
template<typename U , typename... Ts>
◆ type()
The documentation for this class was generated from the following file:
- openscenario/openscenario_interpreter/include/openscenario_interpreter/pointer.hpp