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scenario_simulator_v2 C++ API
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#include <open_scenario.hpp>


Public Member Functions | |
| OpenScenario (const boost::filesystem::path &) | |
| auto | evaluate () -> Object |
| auto | load (const boost::filesystem::path &) -> const pugi::xml_node & |
Public Member Functions inherited from openscenario_interpreter::Scope | |
| Scope ()=delete | |
| Scope (const Scope &)=default | |
| Scope (Scope &&)=default | |
| Scope (const OpenScenario *const) | |
| Scope (const std::string &, const Scope &) | |
| auto | dirname () const -> std::string |
| template<typename... Ts> | |
| auto | ref (Ts &&... xs) const -> decltype(auto) |
| template<typename T , typename... Ts> | |
| auto | ref (Ts &&... xs) const -> decltype(auto) |
| auto | global () const -> const ScenarioDefinition & |
| auto | global () -> ScenarioDefinition & |
| auto | local () const noexcept -> const Scope & |
| auto | local () noexcept -> Scope & |
| auto | insert (const Name &, const Object &) -> void |
Public Attributes | |
| const boost::filesystem::path | pathname |
| pugi::xml_document | script |
| const FileHeader | file_header |
| const OpenScenarioCategory | category |
| std::size_t | frame = 0 |
Public Attributes inherited from openscenario_interpreter::Scope | |
| const std::string | name |
| std::list< Entity > | actors |
| double | seed |
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explicit |
| auto openscenario_interpreter::syntax::OpenScenario::evaluate | ( | ) | -> Object |
| auto openscenario_interpreter::syntax::OpenScenario::load | ( | const boost::filesystem::path & | filepath | ) | -> const pugi::xml_node & |
| const OpenScenarioCategory openscenario_interpreter::syntax::OpenScenario::category |
| const FileHeader openscenario_interpreter::syntax::OpenScenario::file_header |
| std::size_t openscenario_interpreter::syntax::OpenScenario::frame = 0 |
| const boost::filesystem::path openscenario_interpreter::syntax::OpenScenario::pathname |
| pugi::xml_document openscenario_interpreter::syntax::OpenScenario::script |