15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__STAND_STILL_CONDITION_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__STAND_STILL_CONDITION_HPP_
23 #include <pugixml.hpp>
27 inline namespace syntax
Definition: scope.hpp:154
Definition: simulator_core.hpp:458
std::string String
Definition: string.hpp:24
Definition: escape_sequence.hpp:22
Definition: double.hpp:25
Definition: stand_still_condition.hpp:37
std::vector< Double > results
Definition: stand_still_condition.hpp:44
const Rule compare
Definition: stand_still_condition.hpp:40
auto evaluate() -> Object
Definition: stand_still_condition.cpp:45
auto description() const -> String
Definition: stand_still_condition.cpp:32
const Double duration
Definition: stand_still_condition.hpp:38
StandStillCondition(const pugi::xml_node &, Scope &, const TriggeringEntities &)
Definition: stand_still_condition.cpp:23
const TriggeringEntities triggering_entities
Definition: stand_still_condition.hpp:42
Definition: triggering_entities.hpp:39