scenario_simulator_v2 C++ API
Public Member Functions | Public Attributes | List of all members
openscenario_interpreter::syntax::StandStillCondition Struct Reference

#include <stand_still_condition.hpp>

Inheritance diagram for openscenario_interpreter::syntax::StandStillCondition:
Inheritance graph
[legend]
Collaboration diagram for openscenario_interpreter::syntax::StandStillCondition:
Collaboration graph
[legend]

Public Member Functions

 StandStillCondition (const pugi::xml_node &, Scope &, const TriggeringEntities &)
 
auto description () const -> String
 
auto evaluate () -> Object
 

Public Attributes

const Double duration
 
const Rule compare
 
const TriggeringEntities triggering_entities
 
std::vector< std::valarray< double > > results
 

Constructor & Destructor Documentation

◆ StandStillCondition()

openscenario_interpreter::syntax::StandStillCondition::StandStillCondition ( const pugi::xml_node &  node,
Scope scope,
const TriggeringEntities triggering_entities 
)
explicit

Member Function Documentation

◆ description()

auto openscenario_interpreter::syntax::StandStillCondition::description ( ) const -> String

◆ evaluate()

auto openscenario_interpreter::syntax::StandStillCondition::evaluate ( ) -> Object

Member Data Documentation

◆ compare

const Rule openscenario_interpreter::syntax::StandStillCondition::compare

◆ duration

const Double openscenario_interpreter::syntax::StandStillCondition::duration

◆ results

std::vector<std::valarray<double> > openscenario_interpreter::syntax::StandStillCondition::results

◆ triggering_entities

const TriggeringEntities openscenario_interpreter::syntax::StandStillCondition::triggering_entities

The documentation for this struct was generated from the following files: