scenario_simulator_v2 C++ API
entity_action.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__ENTITY_ACTION_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__ENTITY_ACTION_HPP_
17 
23 #include <pugixml.hpp>
24 
26 {
27 inline namespace syntax
28 {
29 /* ---- EntityAction -----------------------------------------------------------
30  *
31  * <xsd:complexType name="EntityAction">
32  * <xsd:choice>
33  * <xsd:element name="AddEntityAction" type="AddEntityAction"/>
34  * <xsd:element name="DeleteEntityAction" type="DeleteEntityAction"/>
35  * </xsd:choice>
36  * <xsd:attribute name="entityRef" type="String" use="required"/>
37  * </xsd:complexType>
38  *
39  * -------------------------------------------------------------------------- */
40 struct EntityAction : public ComplexType
41 {
43 
44  explicit EntityAction(const pugi::xml_node &, Scope &);
45 
46  static auto accomplished() noexcept -> bool;
47 
48  static auto endsImmediately() noexcept -> bool;
49 
50  static auto run() noexcept -> void;
51 
52  /* */ auto start() const -> void;
53 };
54 
59 );
60 
62  const EntityAction,
65 );
66 } // namespace syntax
67 } // namespace openscenario_interpreter
68 
69 #endif // OPENSCENARIO_INTERPRETER__SYNTAX__ENTITY_ACTION_HPP_
Definition: scope.hpp:154
#define CASE(NAME)
DEFINE_LAZY_VISITOR(Action, CASE(GlobalAction), CASE(UserDefinedAction), CASE(PrivateAction),)
Definition: hypot.hpp:22
Definition: add_entity_action.hpp:40
Definition: delete_entity_action.hpp:31
Definition: entity_action.hpp:41
auto start() const -> void
Definition: entity_action.cpp:40
EntityAction(const pugi::xml_node &, Scope &)
Definition: entity_action.cpp:23
const Entity entity_ref
Definition: entity_action.hpp:42
static auto endsImmediately() noexcept -> bool
Definition: entity_action.cpp:36
static auto run() noexcept -> void
Definition: entity_action.cpp:38
static auto accomplished() noexcept -> bool
Definition: entity_action.cpp:34