scenario_simulator_v2 C++ API
entity_action.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__ENTITY_ACTION_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__ENTITY_ACTION_HPP_
17 
22 #include <pugixml.hpp>
23 
25 {
26 inline namespace syntax
27 {
28 /* ---- EntityAction -----------------------------------------------------------
29  *
30  * <xsd:complexType name="EntityAction">
31  * <xsd:choice>
32  * <xsd:element name="AddEntityAction" type="AddEntityAction"/>
33  * <xsd:element name="DeleteEntityAction" type="DeleteEntityAction"/>
34  * </xsd:choice>
35  * <xsd:attribute name="entityRef" type="String" use="required"/>
36  * </xsd:complexType>
37  *
38  * -------------------------------------------------------------------------- */
39 struct EntityAction : public ComplexType
40 {
42 
43  explicit EntityAction(const pugi::xml_node &, Scope &);
44 
45  static auto accomplished() noexcept -> bool;
46 
47  static auto endsImmediately() noexcept -> bool;
48 
49  static auto run() noexcept -> void;
50 
51  /* */ auto start() const -> void;
52 };
53 
58 );
59 
61  const EntityAction,
64 );
65 } // namespace syntax
66 } // namespace openscenario_interpreter
67 
68 #endif // OPENSCENARIO_INTERPRETER__SYNTAX__ENTITY_ACTION_HPP_
Definition: scope.hpp:154
#define CASE(IDENTIFIER)
DEFINE_LAZY_VISITOR(Action, CASE(GlobalAction), CASE(UserDefinedAction), CASE(PrivateAction),)
std::string String
Definition: string.hpp:24
Definition: escape_sequence.hpp:22
Definition: add_entity_action.hpp:40
Definition: delete_entity_action.hpp:31
Definition: entity_action.hpp:40
auto start() const -> void
Definition: entity_action.cpp:40
EntityAction(const pugi::xml_node &, Scope &)
Definition: entity_action.cpp:23
static auto endsImmediately() noexcept -> bool
Definition: entity_action.cpp:36
static auto run() noexcept -> void
Definition: entity_action.cpp:38
static auto accomplished() noexcept -> bool
Definition: entity_action.cpp:34
const String entity_ref
Definition: entity_action.hpp:41