#include <entity_action.hpp>
◆ EntityAction()
| openscenario_interpreter::syntax::EntityAction::EntityAction |
( |
const pugi::xml_node & |
node, |
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Scope & |
scope |
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) |
| |
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explicit |
◆ accomplished()
| auto openscenario_interpreter::syntax::EntityAction::accomplished |
( |
| ) |
-> bool |
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staticnoexcept |
◆ endsImmediately()
| auto openscenario_interpreter::syntax::EntityAction::endsImmediately |
( |
| ) |
-> bool |
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staticnoexcept |
◆ run()
| auto openscenario_interpreter::syntax::EntityAction::run |
( |
| ) |
-> void |
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staticnoexcept |
◆ start()
| auto openscenario_interpreter::syntax::EntityAction::start |
( |
| ) |
const -> void |
◆ entity_ref
| const Entity openscenario_interpreter::syntax::EntityAction::entity_ref |
The documentation for this struct was generated from the following files: