scenario_simulator_v2 C++ API
Public Member Functions | Static Public Member Functions | Public Attributes | List of all members
openscenario_interpreter::syntax::EntityAction Struct Reference

#include <entity_action.hpp>

Inheritance diagram for openscenario_interpreter::syntax::EntityAction:
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Public Member Functions

 EntityAction (const pugi::xml_node &, Scope &)
 
auto start () const -> void
 
- Public Member Functions inherited from openscenario_interpreter::Pointer< Expression >
decltype(auto) rebind (Ts &&... xs)
 
decltype(auto) binding () const
 
auto type () const -> const std::type_info &
 
auto is () const -> bool
 
auto is_also () const
 
auto as () const -> U &
 
decltype(auto) evaluate (Ts &&... xs) const
 
decltype(auto) accomplished (Ts &&... xs) const
 
decltype(auto) description (Ts &&... xs) const
 

Static Public Member Functions

static auto accomplished () noexcept -> bool
 
static auto endsImmediately () noexcept -> bool
 
static auto run () noexcept -> void
 
- Static Public Member Functions inherited from openscenario_interpreter::Pointer< Expression >
static Pointer bind (Ts &&... xs)
 

Public Attributes

const Entity entity_ref
 

Constructor & Destructor Documentation

◆ EntityAction()

openscenario_interpreter::syntax::EntityAction::EntityAction ( const pugi::xml_node &  node,
Scope scope 
)
explicit

Member Function Documentation

◆ accomplished()

auto openscenario_interpreter::syntax::EntityAction::accomplished ( ) -> bool
staticnoexcept

◆ endsImmediately()

auto openscenario_interpreter::syntax::EntityAction::endsImmediately ( ) -> bool
staticnoexcept

◆ run()

auto openscenario_interpreter::syntax::EntityAction::run ( ) -> void
staticnoexcept

◆ start()

auto openscenario_interpreter::syntax::EntityAction::start ( ) const -> void

Member Data Documentation

◆ entity_ref

const Entity openscenario_interpreter::syntax::EntityAction::entity_ref

The documentation for this struct was generated from the following files: