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scenario_simulator_v2 C++ API
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#include <algorithm>#include <cstddef>#include <functional>#include <iterator>#include <openscenario_interpreter/object.hpp>#include <openscenario_interpreter/syntax/entity_ref.hpp>#include <openscenario_interpreter/syntax/object_type.hpp>#include <openscenario_interpreter/syntax/string.hpp>#include <pugixml.hpp>#include <scenario_simulator_exception/exception.hpp>#include <set>#include <type_traits>#include <valarray>#include <vector>

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Classes | |
| struct | openscenario_interpreter::syntax::Entity |
| struct | std::hash< openscenario_interpreter::Entity > |
Namespaces | |
| openscenario_interpreter | |
| openscenario_interpreter::syntax | |
Functions | |
| auto | openscenario_interpreter::syntax::operator== (const Entity &, const Entity &) -> bool |
| auto | openscenario_interpreter::syntax::operator<< (std::ostream &, const Entity &) -> std::ostream & |