scenario_simulator_v2 C++ API
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#include <delete_entity_action.hpp>
Public Member Functions | |
template<typename... Ts> | |
DeleteEntityAction (Ts &&...) | |
auto | operator() (const EntityRef &) const -> void |
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inlineexplicit |
auto openscenario_interpreter::syntax::DeleteEntityAction::operator() | ( | const EntityRef & | entity_ref | ) | const -> void |