scenario_simulator_v2 C++ API
teleport_action.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__TELEPORT_ACTION_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__TELEPORT_ACTION_HPP_
17 
21 #include <pugixml.hpp>
22 
24 {
25 inline namespace syntax
26 {
27 /* ---- TeleportAction ---------------------------------------------------------
28  *
29  * <xsd:complexType name="TeleportAction">
30  * <xsd:sequence>
31  * <xsd:element name="Position" type="Position"/>
32  * </xsd:sequence>
33  * </xsd:complexType>
34  *
35  * -------------------------------------------------------------------------- */
37 {
39 
40  explicit TeleportAction(const pugi::xml_node &, Scope &);
41 
42  static auto accomplished() noexcept -> bool;
43 
44  static auto endsImmediately() noexcept -> bool;
45 
46  /* */ auto evaluate() const -> Object;
47 
48  static auto run() noexcept -> void;
49 
50  /* */ auto start() const -> void;
51 
52  static auto teleport(const EntityRef &, const Position &) -> void;
53 };
54 } // namespace syntax
55 } // namespace openscenario_interpreter
56 
57 #endif // OPENSCENARIO_INTERPRETER__SYNTAX__TELEPORT_ACTION_HPP_
Definition: scope.hpp:154
Definition: escape_sequence.hpp:22
Definition: entity_ref.hpp:35
Definition: teleport_action.hpp:37
auto start() const -> void
Definition: teleport_action.cpp:44
TeleportAction(const pugi::xml_node &, Scope &)
Definition: teleport_action.cpp:27
static auto run() noexcept -> void
Definition: teleport_action.cpp:42
const Position position
Definition: teleport_action.hpp:38
auto evaluate() const -> Object
Definition: teleport_action.cpp:36
static auto endsImmediately() noexcept -> bool
Definition: teleport_action.cpp:34
static auto accomplished() noexcept -> bool
Definition: teleport_action.cpp:32
static auto teleport(const EntityRef &, const Position &) -> void
Definition: teleport_action.cpp:55