#include <simulator_core.hpp>
◆ applyAcquirePositionAction()
template<typename... Ts>
static auto openscenario_interpreter::SimulatorCore::ActionApplication::applyAcquirePositionAction |
( |
const std::string & |
entity_ref, |
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Ts &&... |
xs |
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) |
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inlinestaticprotected |
◆ applyAddEntityAction()
template<typename... Ts>
static auto openscenario_interpreter::SimulatorCore::ActionApplication::applyAddEntityAction |
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Ts &&... |
xs | ) |
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inlinestaticprotected |
◆ applyAssignControllerAction()
template<typename Controller >
static auto openscenario_interpreter::SimulatorCore::ActionApplication::applyAssignControllerAction |
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const std::string & |
entity_ref, |
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Controller && |
controller |
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) |
| -> void
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inlinestaticprotected |
◆ applyAssignRouteAction()
template<typename... Ts>
static auto openscenario_interpreter::SimulatorCore::ActionApplication::applyAssignRouteAction |
( |
const std::string & |
entity_ref, |
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Ts &&... |
xs |
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) |
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inlinestaticprotected |
◆ applyDeleteEntityAction()
template<typename... Ts>
static auto openscenario_interpreter::SimulatorCore::ActionApplication::applyDeleteEntityAction |
( |
Ts &&... |
xs | ) |
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inlinestaticprotected |
◆ applyFollowTrajectoryAction()
template<typename... Ts>
static auto openscenario_interpreter::SimulatorCore::ActionApplication::applyFollowTrajectoryAction |
( |
Ts &&... |
xs | ) |
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inlinestaticprotected |
◆ applyLaneChangeAction()
template<typename... Ts>
static auto openscenario_interpreter::SimulatorCore::ActionApplication::applyLaneChangeAction |
( |
Ts &&... |
xs | ) |
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inlinestaticprotected |
◆ applyProfileAction()
template<typename EntityRef , typename DynamicConstraints >
static auto openscenario_interpreter::SimulatorCore::ActionApplication::applyProfileAction |
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const EntityRef & |
entity_ref, |
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const DynamicConstraints & |
dynamic_constraints |
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) |
| -> void
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inlinestaticprotected |
◆ applySpeedAction()
template<typename... Ts>
static auto openscenario_interpreter::SimulatorCore::ActionApplication::applySpeedAction |
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Ts &&... |
xs | ) |
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inlinestaticprotected |
◆ applyTeleportAction()
template<typename... Ts>
static auto openscenario_interpreter::SimulatorCore::ActionApplication::applyTeleportAction |
( |
Ts &&... |
xs | ) |
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inlinestaticprotected |
◆ applyWalkStraightAction()
template<typename... Ts>
static auto openscenario_interpreter::SimulatorCore::ActionApplication::applyWalkStraightAction |
( |
Ts &&... |
xs | ) |
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inlinestaticprotected |
The documentation for this class was generated from the following file: