#include <raycaster.hpp>
◆ Entity()
◆ name()
| const std::string& simple_sensor_simulator::Raycaster::Entity::name |
( |
| ) |
const |
|
inline |
◆ entity_status
◆ geometry_id
| std::optional<uint32_t> simple_sensor_simulator::Raycaster::Entity::geometry_id |
◆ primitive
The documentation for this struct was generated from the following files:
- simulation/simple_sensor_simulator/include/simple_sensor_simulator/sensor_simulation/lidar/raycaster.hpp
- simulation/simple_sensor_simulator/src/sensor_simulation/lidar/raycaster.cpp