#include <raycaster.hpp>
◆ Entity()
simple_sensor_simulator::Raycaster::Entity::Entity |
( |
const std::string & |
entity_name, |
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std::unique_ptr< primitives::Primitive > |
entity_primitive |
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) |
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inline |
◆ geometry_id
std::optional<uint32_t> simple_sensor_simulator::Raycaster::Entity::geometry_id |
◆ name
const std::string simple_sensor_simulator::Raycaster::Entity::name |
◆ primitive
The documentation for this struct was generated from the following file:
- simulation/simple_sensor_simulator/include/simple_sensor_simulator/sensor_simulation/lidar/raycaster.hpp