#include <storyboard_element_state_condition.hpp>
◆ StoryboardElementStateCondition()
openscenario_interpreter::syntax::StoryboardElementStateCondition::StoryboardElementStateCondition |
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const pugi::xml_node & |
node, |
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const Scope & |
scope |
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) |
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explicit |
◆ description()
auto openscenario_interpreter::syntax::StoryboardElementStateCondition::description |
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const -> String |
◆ evaluate()
auto openscenario_interpreter::syntax::StoryboardElementStateCondition::evaluate |
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-> Object |
◆ current_state
◆ state
◆ storyboard_element_ref
const String openscenario_interpreter::syntax::StoryboardElementStateCondition::storyboard_element_ref |
◆ storyboard_element_type
const StoryboardElementType openscenario_interpreter::syntax::StoryboardElementStateCondition::storyboard_element_type |
The documentation for this struct was generated from the following files: