scenario_simulator_v2 C++ API
Public Member Functions | Public Attributes | List of all members
openscenario_interpreter::syntax::StoryboardElementStateCondition Struct Reference

#include <storyboard_element_state_condition.hpp>

Inheritance diagram for openscenario_interpreter::syntax::StoryboardElementStateCondition:
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Public Member Functions

 StoryboardElementStateCondition (const pugi::xml_node &, const Scope &)
 
auto description () const -> String
 
auto evaluate () -> Object
 

Public Attributes

const String storyboard_element_ref
 
const StoryboardElementType storyboard_element_type
 
const StoryboardElementState state
 
StoryboardElementState current_state
 

Constructor & Destructor Documentation

◆ StoryboardElementStateCondition()

openscenario_interpreter::syntax::StoryboardElementStateCondition::StoryboardElementStateCondition ( const pugi::xml_node &  node,
const Scope scope 
)
explicit

Member Function Documentation

◆ description()

auto openscenario_interpreter::syntax::StoryboardElementStateCondition::description ( ) const -> String

◆ evaluate()

auto openscenario_interpreter::syntax::StoryboardElementStateCondition::evaluate ( ) -> Object

Member Data Documentation

◆ current_state

StoryboardElementState openscenario_interpreter::syntax::StoryboardElementStateCondition::current_state

◆ state

const StoryboardElementState openscenario_interpreter::syntax::StoryboardElementStateCondition::state

◆ storyboard_element_ref

const String openscenario_interpreter::syntax::StoryboardElementStateCondition::storyboard_element_ref

◆ storyboard_element_type

const StoryboardElementType openscenario_interpreter::syntax::StoryboardElementStateCondition::storyboard_element_type

The documentation for this struct was generated from the following files: