scenario_simulator_v2 C++ API
Public Types | Public Member Functions | Public Attributes | List of all members
openscenario_interpreter::syntax::StoryboardElementState Struct Reference

#include <storyboard_element_state.hpp>

Public Types

enum  value_type {
  standbyState , runningState , completeState , startTransition ,
  endTransition , stopTransition , skipTransition
}
 

Public Member Functions

 StoryboardElementState ()=default
 
 StoryboardElementState (value_type value)
 
constexpr operator value_type () const noexcept
 

Public Attributes

enum openscenario_interpreter::syntax::StoryboardElementState::value_type value
 

Member Enumeration Documentation

◆ value_type

Enumerator
standbyState 
runningState 
completeState 
startTransition 
endTransition 
stopTransition 
skipTransition 

Constructor & Destructor Documentation

◆ StoryboardElementState() [1/2]

openscenario_interpreter::syntax::StoryboardElementState::StoryboardElementState ( )
default

◆ StoryboardElementState() [2/2]

openscenario_interpreter::syntax::StoryboardElementState::StoryboardElementState ( value_type  value)
inlineexplicit

Member Function Documentation

◆ operator value_type()

constexpr openscenario_interpreter::syntax::StoryboardElementState::operator value_type ( ) const
inlineconstexprnoexcept

Member Data Documentation

◆ value

enum openscenario_interpreter::syntax::StoryboardElementState::value_type openscenario_interpreter::syntax::StoryboardElementState::value

The documentation for this struct was generated from the following file: