#include <storyboard_element_state.hpp>
◆ value_type
| Enumerator |
|---|
| standbyState | |
| runningState | |
| completeState | |
| startTransition | |
| endTransition | |
| stopTransition | |
| skipTransition | |
◆ StoryboardElementState() [1/2]
| openscenario_interpreter::syntax::StoryboardElementState::StoryboardElementState |
( |
| ) |
|
|
default |
◆ StoryboardElementState() [2/2]
| openscenario_interpreter::syntax::StoryboardElementState::StoryboardElementState |
( |
value_type |
value | ) |
|
|
inlineexplicit |
◆ operator value_type()
| constexpr openscenario_interpreter::syntax::StoryboardElementState::operator value_type |
( |
| ) |
const |
|
inlineconstexprnoexcept |
◆ value
The documentation for this struct was generated from the following file: