scenario_simulator_v2 C++ API
Public Types | Public Member Functions | Public Attributes | Static Public Attributes | Friends | List of all members
openscenario_interpreter::syntax::Storyboard Struct Reference

#include <storyboard.hpp>

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Public Types

using Thunk = std::function< void()>
 

Public Member Functions

 Storyboard (const pugi::xml_node &, Scope &)
 
auto run () -> void override
 
- Public Member Functions inherited from openscenario_interpreter::Scope
 Scope ()=delete
 
 Scope (const Scope &)=default
 
 Scope (Scope &&)=default
 
 Scope (const OpenScenario *const)
 
 Scope (const std::string &, const Scope &)
 
auto dirname () const -> std::string
 
template<typename... Ts>
auto ref (Ts &&... xs) const -> decltype(auto)
 
template<typename T , typename... Ts>
auto ref (Ts &&... xs) const -> decltype(auto)
 
auto global () const -> const ScenarioDefinition &
 
auto global () -> ScenarioDefinition &
 
auto local () const noexcept -> const Scope &
 
auto local () noexcept -> Scope &
 
auto insert (const Name &, const Object &) -> void
 
- Public Member Functions inherited from openscenario_interpreter::syntax::StoryboardElement
 StoryboardElement (const Trigger &stop_trigger)
 
 StoryboardElement (const Trigger &start_trigger, const Trigger &stop_trigger)
 
 StoryboardElement (const std::size_t maximum_execution_count, const Trigger &start_trigger)
 
 StoryboardElement (const std::size_t maximum_execution_count=1)
 
auto state () const -> const auto &
 
template<StoryboardElementState::value_type State>
auto is () const
 
auto override ()
 
void addTransitionCallback (StoryboardElementState::value_type transition, std::function< void(const StoryboardElement &)> callback)
 
auto transitionTo (const Object &state) -> bool
 
virtual auto evaluate () -> Object
 

Public Attributes

Init init
 
- Public Attributes inherited from openscenario_interpreter::Scope
const std::string name
 
std::list< Entityactors
 
double seed
 

Static Public Attributes

static std::queue< Thunkthunks {}
 

Friends

auto operator<< (boost::json::object &, const Storyboard &) -> boost::json::object &
 

Additional Inherited Members

- Protected Member Functions inherited from openscenario_interpreter::syntax::StoryboardElement
auto rename (const std::string &name) const
 
auto unique (const std::string &name)
 
template<typename U , typename Node , typename... Ts>
auto readStoryboardElement (const Node &node, Scope &inner_scope, Ts &&... xs)
 
template<typename U , typename Node , typename... Ts>
auto readCatalogedStoryboardElement (const Node &node, Scope &inner_scope, Ts &&... xs)
 
- Protected Attributes inherited from openscenario_interpreter::syntax::StoryboardElement
Trigger stop_trigger
 
const std::size_t maximum_execution_count = 1
 
std::size_t current_execution_count = 0
 
Object current_state = standby_state
 
Elements elements
 
Trigger start_trigger {{ConditionGroup()}}
 
std::unordered_set< std::string > names
 

Member Typedef Documentation

◆ Thunk

Constructor & Destructor Documentation

◆ Storyboard()

openscenario_interpreter::syntax::Storyboard::Storyboard ( const pugi::xml_node &  node,
Scope scope 
)
explicit

Member Function Documentation

◆ run()

auto openscenario_interpreter::syntax::Storyboard::run ( ) -> void
overridevirtual

Friends And Related Function Documentation

◆ operator<<

auto operator<< ( boost::json::object &  json,
const Storyboard datum 
) -> boost::json::object &
friend

Member Data Documentation

◆ init

Init openscenario_interpreter::syntax::Storyboard::init

◆ thunks

std::queue<Thunk> openscenario_interpreter::syntax::Storyboard::thunks {}
inlinestatic

The documentation for this struct was generated from the following files: