scenario_simulator_v2 C++ API
Public Member Functions | Public Attributes | List of all members
openscenario_interpreter::syntax::ReachPositionCondition Struct Reference

#include <reach_position_condition.hpp>

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Public Member Functions

 ReachPositionCondition (const pugi::xml_node &, Scope &, const TriggeringEntities &)
 
auto description () const -> String
 
auto evaluate () -> Object
 

Public Attributes

const Double tolerance
 
const Position position
 
const Rule compare
 
const TriggeringEntities triggering_entities
 
std::vector< std::valarray< double > > results
 

Constructor & Destructor Documentation

◆ ReachPositionCondition()

openscenario_interpreter::syntax::ReachPositionCondition::ReachPositionCondition ( const pugi::xml_node &  node,
Scope scope,
const TriggeringEntities triggering_entities 
)
explicit

Member Function Documentation

◆ description()

auto openscenario_interpreter::syntax::ReachPositionCondition::description ( ) const -> String

◆ evaluate()

auto openscenario_interpreter::syntax::ReachPositionCondition::evaluate ( ) -> Object

Member Data Documentation

◆ compare

const Rule openscenario_interpreter::syntax::ReachPositionCondition::compare

◆ position

const Position openscenario_interpreter::syntax::ReachPositionCondition::position

◆ results

std::vector<std::valarray<double> > openscenario_interpreter::syntax::ReachPositionCondition::results

◆ tolerance

const Double openscenario_interpreter::syntax::ReachPositionCondition::tolerance

◆ triggering_entities

const TriggeringEntities openscenario_interpreter::syntax::ReachPositionCondition::triggering_entities

The documentation for this struct was generated from the following files: