#include <follow_trajectory_action.hpp>
◆ FollowTrajectoryAction()
openscenario_interpreter::syntax::FollowTrajectoryAction::FollowTrajectoryAction |
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const pugi::xml_node & |
node, |
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Scope & |
scope |
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) |
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explicit |
◆ accomplished()
auto openscenario_interpreter::syntax::FollowTrajectoryAction::accomplished |
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-> bool |
◆ endsImmediately()
auto openscenario_interpreter::syntax::FollowTrajectoryAction::endsImmediately |
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-> bool |
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staticnoexcept |
◆ run()
auto openscenario_interpreter::syntax::FollowTrajectoryAction::run |
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-> void |
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static |
◆ start()
auto openscenario_interpreter::syntax::FollowTrajectoryAction::start |
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-> void |
◆ accomplishments
std::unordered_map<Entity, Boolean> openscenario_interpreter::syntax::FollowTrajectoryAction::accomplishments |
◆ initial_distance_offset
const Double openscenario_interpreter::syntax::FollowTrajectoryAction::initial_distance_offset |
◆ time_reference
const TimeReference openscenario_interpreter::syntax::FollowTrajectoryAction::time_reference |
◆ trajectory_following_mode
◆ trajectory_ref
const TrajectoryRef openscenario_interpreter::syntax::FollowTrajectoryAction::trajectory_ref |
The documentation for this struct was generated from the following files: