scenario_simulator_v2 C++ API
Public Member Functions | List of all members
openscenario_interpreter::syntax::EntityCondition Struct Reference

#include <entity_condition.hpp>

Inheritance diagram for openscenario_interpreter::syntax::EntityCondition:
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Public Member Functions

 EntityCondition (const pugi::xml_node &, Scope &, const TriggeringEntities &)
 
- Public Member Functions inherited from openscenario_interpreter::Pointer< Expression >
decltype(auto) rebind (Ts &&... xs)
 
decltype(auto) binding () const
 
auto type () const -> const std::type_info &
 
auto is () const -> bool
 
auto is_also () const
 
auto as () const -> U &
 
decltype(auto) evaluate (Ts &&... xs) const
 
decltype(auto) accomplished (Ts &&... xs) const
 
decltype(auto) description (Ts &&... xs) const
 

Additional Inherited Members

- Static Public Member Functions inherited from openscenario_interpreter::Pointer< Expression >
static Pointer bind (Ts &&... xs)
 

Constructor & Destructor Documentation

◆ EntityCondition()

openscenario_interpreter::syntax::EntityCondition::EntityCondition ( const pugi::xml_node &  node,
Scope scope,
const TriggeringEntities triggering_entities 
)
explicit

The documentation for this struct was generated from the following files: