scenario_simulator_v2 C++ API
entity_condition.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__ENTITY_CONDITION_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__ENTITY_CONDITION_HPP_
17 
20 #include <pugixml.hpp>
21 
23 {
24 inline namespace syntax
25 {
26 /* ---- EntityCondition --------------------------------------------------------
27  *
28  * <xsd:complexType name="EntityCondition">
29  * <xsd:choice>
30  * <xsd:element name="EndOfRoadCondition" type="EndOfRoadCondition"/>
31  * <xsd:element name="CollisionCondition" type="CollisionCondition"/>
32  * <xsd:element name="OffroadCondition" type="OffroadCondition"/>
33  * <xsd:element name="TimeHeadwayCondition" type="TimeHeadwayCondition"/>
34  * <xsd:element name="TimeToCollisionCondition" type="TimeToCollisionCondition"/>
35  * <xsd:element name="AccelerationCondition" type="AccelerationCondition"/>
36  * <xsd:element name="StandStillCondition" type="StandStillCondition"/>
37  * <xsd:element name="SpeedCondition" type="SpeedCondition"/>
38  * <xsd:element name="RelativeSpeedCondition" type="RelativeSpeedCondition"/>
39  * <xsd:element name="TraveledDistanceCondition" type="TraveledDistanceCondition"/>
40  * <xsd:element name="ReachPositionCondition" type="ReachPositionCondition"/>
41  * <xsd:element name="DistanceCondition" type="DistanceCondition"/>
42  * <xsd:element name="RelativeDistanceCondition" type="RelativeDistanceCondition"/>
43  * </xsd:choice>
44  * </xsd:complexType>
45  *
46  * -------------------------------------------------------------------------- */
48 {
49  explicit EntityCondition(const pugi::xml_node &, Scope &, const TriggeringEntities &);
50 };
51 } // namespace syntax
52 } // namespace openscenario_interpreter
53 
54 #endif // OPENSCENARIO_INTERPRETER__SYNTAX__ENTITY_CONDITION_HPP_
Definition: scope.hpp:154
Definition: escape_sequence.hpp:22
Definition: entity_condition.hpp:48
EntityCondition(const pugi::xml_node &, Scope &, const TriggeringEntities &)
Definition: entity_condition.cpp:30
Definition: triggering_entities.hpp:39