scenario_simulator_v2 C++ API
openscenario
openscenario_interpreter
include
openscenario_interpreter
syntax
entity_condition.hpp
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// Copyright 2015 TIER IV, Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef OPENSCENARIO_INTERPRETER__SYNTAX__ENTITY_CONDITION_HPP_
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#define OPENSCENARIO_INTERPRETER__SYNTAX__ENTITY_CONDITION_HPP_
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#include <
openscenario_interpreter/scope.hpp
>
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#include <
openscenario_interpreter/syntax/triggering_entities.hpp
>
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#include <pugixml.hpp>
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namespace
openscenario_interpreter
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{
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inline
namespace
syntax
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{
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/*
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EntityCondition (OpenSCENARIO XML 1.3)
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Defines a specific condition on an entity.
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<xsd:complexType name="EntityCondition">
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<xsd:choice>
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<xsd:element name="EndOfRoadCondition" type="EndOfRoadCondition"/>
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<xsd:element name="CollisionCondition" type="CollisionCondition"/>
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<xsd:element name="OffroadCondition" type="OffroadCondition"/>
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<xsd:element name="TimeHeadwayCondition" type="TimeHeadwayCondition"/>
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<xsd:element name="TimeToCollisionCondition" type="TimeToCollisionCondition"/>
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<xsd:element name="AccelerationCondition" type="AccelerationCondition"/>
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<xsd:element name="StandStillCondition" type="StandStillCondition"/>
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<xsd:element name="SpeedCondition" type="SpeedCondition"/>
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<xsd:element name="RelativeSpeedCondition" type="RelativeSpeedCondition"/>
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<xsd:element name="TraveledDistanceCondition" type="TraveledDistanceCondition"/>
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<xsd:element name="ReachPositionCondition" type="ReachPositionCondition">
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<xsd:annotation>
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<xsd:appinfo>
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deprecated
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</xsd:appinfo>
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</xsd:annotation>
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</xsd:element>
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<xsd:element name="DistanceCondition" type="DistanceCondition"/>
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<xsd:element name="RelativeDistanceCondition" type="RelativeDistanceCondition"/>
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<xsd:element name="RelativeClearanceCondition" type="RelativeClearanceCondition"/>
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<xsd:element name="AngleCondition" type="AngleCondition"/>
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<xsd:element name="RelativeAngleCondition" type="RelativeAngleCondition"/>
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</xsd:choice>
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</xsd:complexType>
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*/
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struct
EntityCondition
:
public
ComplexType
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{
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explicit
EntityCondition
(
const
pugi::xml_node &,
Scope
&,
const
TriggeringEntities
&);
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};
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}
// namespace syntax
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}
// namespace openscenario_interpreter
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#endif
// OPENSCENARIO_INTERPRETER__SYNTAX__ENTITY_CONDITION_HPP_
openscenario_interpreter::Pointer< Expression >
openscenario_interpreter::Scope
Definition:
scope.hpp:154
openscenario_interpreter
Definition:
hypot.hpp:22
scope.hpp
openscenario_interpreter::EntityCondition
Definition:
entity_condition.hpp:59
openscenario_interpreter::syntax::EntityCondition::EntityCondition
EntityCondition(const pugi::xml_node &, Scope &, const TriggeringEntities &)
Definition:
entity_condition.cpp:33
openscenario_interpreter::TriggeringEntities
Definition:
triggering_entities.hpp:40
triggering_entities.hpp
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