scenario_simulator_v2 C++ API
Public Member Functions | Public Attributes | List of all members
openscenario_interpreter::syntax::Controller Struct Reference

#include <controller.hpp>

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Public Member Functions

 Controller (const pugi::xml_node &, Scope &)
 
auto isAutoware () const &-> bool
 
- Public Member Functions inherited from openscenario_interpreter::Scope
 Scope ()=delete
 
 Scope (const Scope &)=default
 
 Scope (Scope &&)=default
 
 Scope (const OpenScenario *const)
 
 Scope (const std::string &, const Scope &)
 
auto dirname () const -> std::string
 
template<typename... Ts>
auto ref (Ts &&... xs) const -> decltype(auto)
 
template<typename T , typename... Ts>
auto ref (Ts &&... xs) const -> decltype(auto)
 
auto global () const -> const ScenarioDefinition &
 
auto global () -> ScenarioDefinition &
 
auto local () const noexcept -> const Scope &
 
auto local () noexcept -> Scope &
 
auto insert (const Name &, const Object &) -> void
 

Public Attributes

const ParameterDeclarations parameter_declarations
 
Properties properties
 
- Public Attributes inherited from openscenario_interpreter::Scope
const std::string name
 
std::list< Entityactors
 
double seed
 

Constructor & Destructor Documentation

◆ Controller()

openscenario_interpreter::syntax::Controller::Controller ( const pugi::xml_node &  node,
Scope scope 
)
explicit

Member Function Documentation

◆ isAutoware()

auto openscenario_interpreter::syntax::Controller::isAutoware ( ) const & -> bool

Member Data Documentation

◆ parameter_declarations

const ParameterDeclarations openscenario_interpreter::syntax::Controller::parameter_declarations

◆ properties

Properties openscenario_interpreter::syntax::Controller::properties

The documentation for this struct was generated from the following files: