scenario_simulator_v2 C++ API
Public Member Functions | List of all members
openscenario_interpreter::syntax::AssignControllerAction Struct Reference

#include <assign_controller_action.hpp>

Inheritance diagram for openscenario_interpreter::syntax::AssignControllerAction:
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Public Member Functions

 AssignControllerAction ()
 
 AssignControllerAction (const ComplexType &)
 
 AssignControllerAction (const pugi::xml_node &, Scope &)
 
auto operator() (const EntityRef &) const -> void
 
- Public Member Functions inherited from openscenario_interpreter::Pointer< Expression >
decltype(auto) rebind (Ts &&... xs)
 
decltype(auto) binding () const
 
auto type () const -> const std::type_info &
 
auto is () const -> bool
 
auto is_also () const
 
auto as () const -> U &
 
decltype(auto) evaluate (Ts &&... xs) const
 
decltype(auto) accomplished (Ts &&... xs) const
 
decltype(auto) description (Ts &&... xs) const
 

Additional Inherited Members

- Static Public Member Functions inherited from openscenario_interpreter::Pointer< Expression >
static Pointer bind (Ts &&... xs)
 

Constructor & Destructor Documentation

◆ AssignControllerAction() [1/3]

openscenario_interpreter::syntax::AssignControllerAction::AssignControllerAction ( )
explicit

◆ AssignControllerAction() [2/3]

openscenario_interpreter::syntax::AssignControllerAction::AssignControllerAction ( const ComplexType controller)
explicit

◆ AssignControllerAction() [3/3]

openscenario_interpreter::syntax::AssignControllerAction::AssignControllerAction ( const pugi::xml_node &  node,
Scope scope 
)
explicit

Member Function Documentation

◆ operator()()

auto openscenario_interpreter::syntax::AssignControllerAction::operator() ( const EntityRef entity_ref) const -> void

The documentation for this struct was generated from the following files: