scenario_simulator_v2 C++ API
assign_controller_action.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
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14 
15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__ASSIGN_CONTROLLER_ACTION_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__ASSIGN_CONTROLLER_ACTION_HPP_
17 
21 #include <pugixml.hpp>
22 
24 {
25 inline namespace syntax
26 {
27 /* ---- AssignControllerAction -------------------------------------------------
28  *
29  * This action assigns a controller to the given entity defined in the
30  * enclosing PrivateAction. Controllers could be defined inline or by using a
31  * catalog reference.
32  *
33  * <xsd:complexType name="AssignControllerAction">
34  * <xsd:choice>
35  * <xsd:element name="Controller" type="Controller"/>
36  * <xsd:element name="CatalogReference" type="CatalogReference"/>
37  * </xsd:choice>
38  * </xsd:complexType>
39  *
40  * -------------------------------------------------------------------------- */
42 {
43  explicit AssignControllerAction();
44 
45  explicit AssignControllerAction(const ComplexType &);
46 
47  explicit AssignControllerAction(const pugi::xml_node &, Scope &);
48 
49  auto operator()(const EntityRef &) const -> void;
50 };
51 } // namespace syntax
52 } // namespace openscenario_interpreter
53 
54 #endif // OPENSCENARIO_INTERPRETER__SYNTAX__ASSIGN_CONTROLLER_ACTION_HPP_
Definition: scope.hpp:154
Definition: escape_sequence.hpp:22
Definition: assign_controller_action.hpp:42
auto operator()(const EntityRef &) const -> void
Definition: assign_controller_action.cpp:44
AssignControllerAction()
Definition: assign_controller_action.cpp:24
Definition: entity_ref.hpp:35