15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__STORYBOARD_ELEMENT_STATE_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__STORYBOARD_ELEMENT_STATE_HPP_
23 inline namespace syntax
auto operator>>(std::istream &, Boolean &) -> std::istream &
Definition: boolean.cpp:52
const Object standby_state
Definition: storyboard_element_state.cpp:79
const Object end_transition
Definition: storyboard_element_state.cpp:76
const Object running_state
Definition: storyboard_element_state.cpp:80
const Object complete_state
Definition: storyboard_element_state.cpp:81
const Object start_transition
Definition: storyboard_element_state.cpp:75
auto operator<<(std::ostream &, const Boolean &) -> std::ostream &
Definition: boolean.cpp:46
const Object skip_transition
Definition: storyboard_element_state.cpp:78
const Object stop_transition
Definition: storyboard_element_state.cpp:77
Definition: storyboard_element_state.hpp:48
StoryboardElementState()=default
StoryboardElementState(value_type value)
Definition: storyboard_element_state.hpp:178
value_type
Definition: storyboard_element_state.hpp:49
@ completeState
Definition: storyboard_element_state.hpp:126
@ startTransition
Definition: storyboard_element_state.hpp:135
@ stopTransition
Definition: storyboard_element_state.hpp:163
@ runningState
Definition: storyboard_element_state.hpp:103
@ skipTransition
Definition: storyboard_element_state.hpp:173
@ standbyState
Definition: storyboard_element_state.hpp:63
@ endTransition
Definition: storyboard_element_state.hpp:147
enum openscenario_interpreter::syntax::StoryboardElementState::value_type value