scenario_simulator_v2 C++ API
Classes | Namespaces | Functions | Variables
storyboard_element_state.hpp File Reference
#include <iostream>
#include <openscenario_interpreter/object.hpp>
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Classes

struct  openscenario_interpreter::syntax::StoryboardElementState
 

Namespaces

 openscenario_interpreter
 
 openscenario_interpreter::syntax
 

Functions

auto openscenario_interpreter::syntax::operator>> (std::istream &, StoryboardElementState &) -> std::istream &
 
auto openscenario_interpreter::syntax::operator<< (std::ostream &, const StoryboardElementState &) -> std::ostream &
 

Variables

const Object openscenario_interpreter::syntax::start_transition = make<StoryboardElementState>(StoryboardElementState::startTransition)
 
const Object openscenario_interpreter::syntax::end_transition = make<StoryboardElementState>(StoryboardElementState:: endTransition)
 
const Object openscenario_interpreter::syntax::stop_transition = make<StoryboardElementState>(StoryboardElementState:: stopTransition)
 
const Object openscenario_interpreter::syntax::skip_transition = make<StoryboardElementState>(StoryboardElementState:: skipTransition)
 
const Object openscenario_interpreter::syntax::complete_state = make<StoryboardElementState>(StoryboardElementState:: completeState)
 
const Object openscenario_interpreter::syntax::running_state = make<StoryboardElementState>(StoryboardElementState:: runningState)
 
const Object openscenario_interpreter::syntax::standby_state = make<StoryboardElementState>(StoryboardElementState:: standbyState)