scenario_simulator_v2 C++ API
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Classes | |
struct | openscenario_interpreter::syntax::StoryboardElementState |
Namespaces | |
openscenario_interpreter | |
openscenario_interpreter::syntax | |
Functions | |
auto | openscenario_interpreter::syntax::operator>> (std::istream &, StoryboardElementState &) -> std::istream & |
auto | openscenario_interpreter::syntax::operator<< (std::ostream &, const StoryboardElementState &) -> std::ostream & |
Variables | |
const Object | openscenario_interpreter::syntax::start_transition = make<StoryboardElementState>(StoryboardElementState::startTransition) |
const Object | openscenario_interpreter::syntax::end_transition = make<StoryboardElementState>(StoryboardElementState:: endTransition) |
const Object | openscenario_interpreter::syntax::stop_transition = make<StoryboardElementState>(StoryboardElementState:: stopTransition) |
const Object | openscenario_interpreter::syntax::skip_transition = make<StoryboardElementState>(StoryboardElementState:: skipTransition) |
const Object | openscenario_interpreter::syntax::complete_state = make<StoryboardElementState>(StoryboardElementState:: completeState) |
const Object | openscenario_interpreter::syntax::running_state = make<StoryboardElementState>(StoryboardElementState:: runningState) |
const Object | openscenario_interpreter::syntax::standby_state = make<StoryboardElementState>(StoryboardElementState:: standbyState) |