scenario_simulator_v2 C++ API
normalize.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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12 // See the License for the specific language governing permissions and
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14 
15 #ifndef GEOMETRY__QUATERNION__NORMALIZE_HPP_
16 #define GEOMETRY__QUATERNION__NORMALIZE_HPP_
17 
22 
23 namespace math
24 {
25 namespace geometry
26 {
27 template <typename T, std::enable_if_t<IsLikeQuaternion<T>::value, std::nullptr_t> = nullptr>
28 auto normalize(const T & q)
29 {
30  if (const auto n = norm(q); std::fabs(n) <= std::numeric_limits<double>::epsilon()) {
32  "Norm of Quaternion(", q.w, ",", q.x, ",", q.y, ",", q.z, ") is ", n,
33  ". The norm of the quaternion you want to normalize should be greater than ",
34  std::numeric_limits<double>::epsilon());
35  } else {
36  return geometry_msgs::build<geometry_msgs::msg::Quaternion>()
37  .x(q.x / n)
38  .y(q.y / n)
39  .z(q.z / n)
40  .w(q.w / n);
41  }
42 }
43 } // namespace geometry
44 } // namespace math
45 
46 #endif // GEOMETRY__QUATERNION__NORMALIZE_HPP_
#define THROW_SIMULATION_ERROR(...)
Definition: exception.hpp:60
auto norm(const T &q)
Definition: norm.hpp:26
auto normalize(const T &q)
Definition: normalize.hpp:28
Definition: bounding_box.hpp:32