scenario_simulator_v2 C++ API
global_action.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
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12 // See the License for the specific language governing permissions and
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14 
15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__GLOBAL_ACTION_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__GLOBAL_ACTION_HPP_
17 
22 #include <pugixml.hpp>
23 
25 {
26 inline namespace syntax
27 {
28 /* ---- GlobalAction -----------------------------------------------------------
29  *
30  * <xsd:complexType name="GlobalAction">
31  * <xsd:choice>
32  * <xsd:element name="EnvironmentAction" type="EnvironmentAction"/>
33  * <xsd:element name="EntityAction" type="EntityAction"/>
34  * <xsd:element name="ParameterAction" type="ParameterAction"/>
35  * <xsd:element name="InfrastructureAction" type="InfrastructureAction"/>
36  * <xsd:element name="TrafficAction" type="TrafficAction"/>
37  * </xsd:choice>
38  * </xsd:complexType>
39  *
40  * -------------------------------------------------------------------------- */
41 struct GlobalAction : public ComplexType
42 {
43  explicit GlobalAction(const pugi::xml_node &, Scope &);
44 
45  auto endsImmediately() const -> bool;
46 
47  auto evaluate() -> Object;
48 
49  auto run() -> void;
50 
51  auto start() -> void;
52 };
53 
55  GlobalAction, //
57  CASE(EntityAction), //
60  // CASE(TrafficAction),
61 );
62 
64  const GlobalAction, //
66  CASE(EntityAction), //
69  // CASE(TrafficAction),
70 );
71 } // namespace syntax
72 } // namespace openscenario_interpreter
73 
74 #endif // OPENSCENARIO_INTERPRETER__SYNTAX__GLOBAL_ACTION_HPP_
Definition: scope.hpp:154
#define CASE(IDENTIFIER)
DEFINE_LAZY_VISITOR(Action, CASE(GlobalAction), CASE(UserDefinedAction), CASE(PrivateAction),)
Definition: escape_sequence.hpp:22
Pointer< Expression > Object
Definition: object.hpp:26
Definition: entity_action.hpp:41
Definition: environment_action.hpp:36
Definition: global_action.hpp:42
auto start() -> void
Definition: global_action.cpp:53
GlobalAction(const pugi::xml_node &, Scope &)
Definition: global_action.cpp:22
auto evaluate() -> Object
Definition: global_action.cpp:40
auto run() -> void
Definition: global_action.cpp:48
auto endsImmediately() const -> bool
Definition: global_action.cpp:35
Definition: infrastructure_action.hpp:36
Definition: parameter_action.hpp:39