scenario_simulator_v2 C++ API
Public Member Functions | Static Public Member Functions | List of all members
openscenario_interpreter::syntax::EnvironmentAction Struct Reference

#include <environment_action.hpp>

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Public Member Functions

 EnvironmentAction (const pugi::xml_node &, Scope &)
 
auto start () -> void
 
- Public Member Functions inherited from openscenario_interpreter::Pointer< Expression >
decltype(auto) rebind (Ts &&... xs)
 
decltype(auto) binding () const
 
auto type () const -> const std::type_info &
 
auto is () const -> bool
 
auto is_also () const
 
auto as () const -> U &
 
decltype(auto) evaluate (Ts &&... xs) const
 
decltype(auto) accomplished (Ts &&... xs) const
 
decltype(auto) description (Ts &&... xs) const
 

Static Public Member Functions

static auto accomplished () noexcept -> bool
 
static auto endsImmediately () noexcept -> bool
 
static auto run () -> void
 
- Static Public Member Functions inherited from openscenario_interpreter::Pointer< Expression >
static Pointer bind (Ts &&... xs)
 

Constructor & Destructor Documentation

◆ EnvironmentAction()

openscenario_interpreter::syntax::EnvironmentAction::EnvironmentAction ( const pugi::xml_node &  node,
Scope scope 
)
explicit

Member Function Documentation

◆ accomplished()

auto openscenario_interpreter::syntax::EnvironmentAction::accomplished ( ) -> bool
staticnoexcept

◆ endsImmediately()

auto openscenario_interpreter::syntax::EnvironmentAction::endsImmediately ( ) -> bool
staticnoexcept

◆ run()

auto openscenario_interpreter::syntax::EnvironmentAction::run ( ) -> void
static

◆ start()

auto openscenario_interpreter::syntax::EnvironmentAction::start ( ) -> void

The documentation for this struct was generated from the following files: