scenario_simulator_v2 C++ API
direction_to_quaternion.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
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3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
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14 
15 #ifndef GEOMETRY__QUATERNION__DIRECTION_TO_QUATERNION_HPP_
16 #define GEOMETRY__QUATERNION__DIRECTION_TO_QUATERNION_HPP_
17 
18 #include <cmath>
21 #include <geometry_msgs/msg/quaternion.hpp>
22 #include <geometry_msgs/msg/vector3.hpp>
23 
24 namespace math
25 {
26 namespace geometry
27 {
28 auto convertDirectionToQuaternion(const double dx, const double dy, const double dz)
29 {
30  const auto euler_angles = geometry_msgs::build<geometry_msgs::msg::Vector3>()
31  .x(0.0)
32  .y(std::atan2(-dz, std::hypot(dx, dy)))
33  .z(std::atan2(dy, dx));
35 }
36 
37 template <
38  typename T, std::enable_if_t<std::conjunction_v<IsLikeVector3<T>>, std::nullptr_t> = nullptr>
40 {
41  return convertDirectionToQuaternion(v.x, v.y, v.z);
42 }
43 } // namespace geometry
44 } // namespace math
45 
46 #endif // GEOMETRY__QUATERNION__DIRECTION_TO_QUATERNION_HPP_
auto hypot(const T &from, const U &to)
Definition: hypot.hpp:28
auto convertDirectionToQuaternion(const double dx, const double dy, const double dz)
Definition: direction_to_quaternion.hpp:28
auto convertEulerAngleToQuaternion(const T &v)
Definition: euler_to_quaternion.hpp:30
Definition: bounding_box.hpp:32