| applyAcquirePositionAction(const std::string &entity_ref, Ts &&... xs) | openscenario_interpreter::SimulatorCore::ActionApplication | inlineprotectedstatic | 
  | applyAddEntityAction(Ts &&... xs) -> decltype(auto) | openscenario_interpreter::SimulatorCore::ActionApplication | inlineprotectedstatic | 
  | applyAssignControllerAction(const std::string &entity_ref, Controller &&controller) -> void | openscenario_interpreter::SimulatorCore::ActionApplication | inlineprotectedstatic | 
  | applyAssignRouteAction(const std::string &entity_ref, Ts &&... xs) | openscenario_interpreter::SimulatorCore::ActionApplication | inlineprotectedstatic | 
  | applyDeleteEntityAction(Ts &&... xs) | openscenario_interpreter::SimulatorCore::ActionApplication | inlineprotectedstatic | 
  | applyFollowTrajectoryAction(const std::string &entity_ref, Ts &&... xs) | openscenario_interpreter::SimulatorCore::ActionApplication | inlineprotectedstatic | 
  | applyLaneChangeAction(const std::string &entity_ref, Ts &&... xs) | openscenario_interpreter::SimulatorCore::ActionApplication | inlineprotectedstatic | 
  | applyProfileAction(const EntityRef &entity_ref, const DynamicConstraints &dynamic_constraints) -> void | openscenario_interpreter::SimulatorCore::ActionApplication | inlineprotectedstatic | 
  | applySpeedAction(const std::string &entity_ref, Ts &&... xs) | openscenario_interpreter::SimulatorCore::ActionApplication | inlineprotectedstatic | 
  | applyTeleportAction(const std::string &name, const PoseType &pose, Ts &&... xs) | openscenario_interpreter::SimulatorCore::ActionApplication | inlineprotectedstatic | 
  | applyTeleportAction(const std::string &name, const std::string &reference_entity_name, Ts &&... xs) | openscenario_interpreter::SimulatorCore::ActionApplication | inlineprotectedstatic | 
  | applyWalkStraightAction(const std::string &entity_ref, Ts &&... xs) | openscenario_interpreter::SimulatorCore::ActionApplication | inlineprotectedstatic |