15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__ADD_ENTITY_ACTION_HPP_ 
   16 #define OPENSCENARIO_INTERPRETER__SYNTAX__ADD_ENTITY_ACTION_HPP_ 
   22 #include <pugixml.hpp> 
   26 inline namespace syntax
 
   51    auto operator()(const 
EntityRef &) const -> 
void;
 
Definition: scope.hpp:155
Definition: simulator_core.hpp:294
Definition: simulator_core.hpp:642
Definition: add_entity_action.hpp:40
const Position position
Definition: add_entity_action.hpp:41
static auto accomplished() noexcept -> bool
Definition: add_entity_action.cpp:38
static auto endsImmediately() noexcept -> bool
Definition: add_entity_action.cpp:43
AddEntityAction(const Scope &, const Position &)
Definition: add_entity_action.cpp:33
Definition: entity_ref.hpp:35
Definition: position.hpp:48