#include <stochastic.hpp>
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| Stochastic (const pugi::xml_node &, Scope &scope) |
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decltype(auto) | rebind (Ts &&... xs) |
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decltype(auto) | binding () const |
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auto | type () const -> const std::type_info & |
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auto | is () const -> bool |
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auto | is_also () const |
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auto | as () const -> U & |
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decltype(auto) | evaluate (Ts &&... xs) const |
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decltype(auto) | accomplished (Ts &&... xs) const |
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decltype(auto) | description (Ts &&... xs) const |
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◆ Stochastic()
openscenario_interpreter::syntax::Stochastic::Stochastic |
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const pugi::xml_node & |
node, |
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Scope & |
scope |
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) |
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explicit |
Note: Stochastic.randomSeed is initialized with 0, if it is not specified in scenario. The behavior related to this implementation is not specified in the OpenSCENARIO standard, so it may change in the future.
◆ number_of_test_runs
const UnsignedInt openscenario_interpreter::syntax::Stochastic::number_of_test_runs |
◆ random_seed
const Double openscenario_interpreter::syntax::Stochastic::random_seed |
◆ stochastic_distribution
The documentation for this struct was generated from the following files:
- openscenario/openscenario_interpreter/include/openscenario_interpreter/syntax/stochastic.hpp
- openscenario/openscenario_interpreter/src/syntax/stochastic.cpp