#include <speed_profile_action.hpp>
◆ SpeedProfileAction()
openscenario_interpreter::syntax::SpeedProfileAction::SpeedProfileAction |
( |
const pugi::xml_node & |
node, |
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Scope & |
scope |
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) |
| |
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explicit |
◆ accomplished()
auto openscenario_interpreter::syntax::SpeedProfileAction::accomplished |
( |
| ) |
-> bool |
◆ apply()
auto openscenario_interpreter::syntax::SpeedProfileAction::apply |
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const Entity & |
actor, |
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const SpeedProfileEntry & |
speed_profile_entry |
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) |
| -> void |
◆ endsImmediately()
auto openscenario_interpreter::syntax::SpeedProfileAction::endsImmediately |
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const -> bool |
◆ run()
auto openscenario_interpreter::syntax::SpeedProfileAction::run |
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-> void |
◆ start()
auto openscenario_interpreter::syntax::SpeedProfileAction::start |
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-> void |
◆ accomplishments
std::unordered_map<Entity, std::list<SpeedProfileEntry>::const_iterator> openscenario_interpreter::syntax::SpeedProfileAction::accomplishments |
◆ dynamic_constraints
const DynamicConstraints openscenario_interpreter::syntax::SpeedProfileAction::dynamic_constraints |
◆ entity_ref
const Entity openscenario_interpreter::syntax::SpeedProfileAction::entity_ref |
◆ following_mode
const FollowingMode openscenario_interpreter::syntax::SpeedProfileAction::following_mode |
◆ speed_profile_entry
const std::list<SpeedProfileEntry> openscenario_interpreter::syntax::SpeedProfileAction::speed_profile_entry |
The documentation for this struct was generated from the following files: