#include <speed_action.hpp>
◆ SpeedAction()
openscenario_interpreter::syntax::SpeedAction::SpeedAction |
( |
const pugi::xml_node & |
node, |
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Scope & |
scope |
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) |
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explicit |
◆ accomplished()
auto openscenario_interpreter::syntax::SpeedAction::accomplished |
( |
| ) |
-> bool |
◆ endsImmediately()
auto openscenario_interpreter::syntax::SpeedAction::endsImmediately |
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const -> bool |
◆ run()
auto openscenario_interpreter::syntax::SpeedAction::run |
( |
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-> void |
◆ start()
auto openscenario_interpreter::syntax::SpeedAction::start |
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-> void |
◆ accomplishments
std::unordered_map<Entity, Boolean> openscenario_interpreter::syntax::SpeedAction::accomplishments |
◆ speed_action_dynamics
const TransitionDynamics openscenario_interpreter::syntax::SpeedAction::speed_action_dynamics |
◆ speed_action_target
const SpeedActionTarget openscenario_interpreter::syntax::SpeedAction::speed_action_target |
The documentation for this struct was generated from the following files:
- openscenario/openscenario_interpreter/include/openscenario_interpreter/syntax/speed_action.hpp
- openscenario/openscenario_interpreter/src/syntax/speed_action.cpp