15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__SPEED_ACTION_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__SPEED_ACTION_HPP_
23 #include <pugixml.hpp>
24 #include <unordered_map>
28 inline namespace syntax
Definition: scope.hpp:154
Definition: simulator_core.hpp:284
Definition: simulator_core.hpp:521
Definition: escape_sequence.hpp:22
Definition: speed_action_target.hpp:39
Definition: speed_action.hpp:43
const SpeedActionTarget speed_action_target
Definition: speed_action.hpp:46
auto endsImmediately() const -> bool
Definition: speed_action.cpp:100
auto run() -> void
Definition: speed_action.cpp:105
auto start() -> void
Definition: speed_action.cpp:107
std::unordered_map< Entity, Boolean > accomplishments
Definition: speed_action.hpp:50
SpeedAction(const pugi::xml_node &, Scope &)
Definition: speed_action.cpp:26
auto accomplished() -> bool
Definition: speed_action.cpp:43
const TransitionDynamics speed_action_dynamics
Definition: speed_action.hpp:44
Definition: transition_dynamics.hpp:38