15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__SPEED_ACTION_HPP_ 
   16 #define OPENSCENARIO_INTERPRETER__SYNTAX__SPEED_ACTION_HPP_ 
   23 #include <pugixml.hpp> 
   24 #include <unordered_map> 
   28 inline namespace syntax
 
Definition: scope.hpp:155
Definition: simulator_core.hpp:294
Definition: speed_action_target.hpp:39
Definition: speed_action.hpp:42
const SpeedActionTarget speed_action_target
Definition: speed_action.hpp:45
auto endsImmediately() const -> bool
Definition: speed_action.cpp:106
auto run() -> void
Definition: speed_action.cpp:111
auto start() -> void
Definition: speed_action.cpp:113
std::unordered_map< Entity, Boolean > accomplishments
Definition: speed_action.hpp:49
SpeedAction(const pugi::xml_node &, Scope &)
Definition: speed_action.cpp:26
auto accomplished() -> bool
Definition: speed_action.cpp:43
const TransitionDynamics speed_action_dynamics
Definition: speed_action.hpp:43
Definition: transition_dynamics.hpp:38