scenario_simulator_v2 C++ API
delete_entity_action.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
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14 
15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__DELETE_ENTITY_ACTION_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__DELETE_ENTITY_ACTION_HPP_
17 
20 
22 {
23 inline namespace syntax
24 {
25 /* ---- DeleteEntityAction -----------------------------------------------------
26  *
27  * <xsd:complexType name="DeleteEntityAction"/>
28  *
29  * -------------------------------------------------------------------------- */
31 {
32  template <typename... Ts>
33  explicit DeleteEntityAction(Ts &&...)
34  {
35  }
36 
37  auto operator()(const EntityRef &) const -> void;
38 };
39 } // namespace syntax
40 } // namespace openscenario_interpreter
41 
42 #endif // OPENSCENARIO_INTERPRETER__SYNTAX__DELETE_ENTITY_ACTION_HPP_
Definition: escape_sequence.hpp:22
Definition: delete_entity_action.hpp:31
DeleteEntityAction(Ts &&...)
Definition: delete_entity_action.hpp:33
auto operator()(const EntityRef &) const -> void
Definition: delete_entity_action.cpp:22
Definition: entity_ref.hpp:35