scenario_simulator_v2 C++ API
Public Member Functions | Static Public Member Functions | Public Attributes | List of all members
openscenario_interpreter::syntax::ControllerAction Struct Reference

#include <controller_action.hpp>

Inheritance diagram for openscenario_interpreter::syntax::ControllerAction:
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Public Member Functions

 ControllerAction (const pugi::xml_node &, Scope &)
 
auto start () const -> void
 

Static Public Member Functions

static auto accomplished () noexcept -> bool
 
static auto endsImmediately () noexcept -> bool
 
static auto run () noexcept -> void
 

Public Attributes

const AssignControllerAction assign_controller_action
 
const OverrideControllerValueAction override_controller_value_action
 

Constructor & Destructor Documentation

◆ ControllerAction()

openscenario_interpreter::syntax::ControllerAction::ControllerAction ( const pugi::xml_node &  node,
Scope scope 
)
explicit

Member Function Documentation

◆ accomplished()

auto openscenario_interpreter::syntax::ControllerAction::accomplished ( ) -> bool
staticnoexcept

◆ endsImmediately()

auto openscenario_interpreter::syntax::ControllerAction::endsImmediately ( ) -> bool
staticnoexcept

◆ run()

auto openscenario_interpreter::syntax::ControllerAction::run ( ) -> void
staticnoexcept

◆ start()

auto openscenario_interpreter::syntax::ControllerAction::start ( ) const -> void

Member Data Documentation

◆ assign_controller_action

const AssignControllerAction openscenario_interpreter::syntax::ControllerAction::assign_controller_action

◆ override_controller_value_action

const OverrideControllerValueAction openscenario_interpreter::syntax::ControllerAction::override_controller_value_action

The documentation for this struct was generated from the following files: