scenario_simulator_v2 C++ API
get_rotation_matrix.hpp
Go to the documentation of this file.
1 // Copyright 2015 TIER IV, Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef GEOMETRY__QUATERNION__GET_ROTATION_MATRIX_HPP_
16 #define GEOMETRY__QUATERNION__GET_ROTATION_MATRIX_HPP_
17 
18 #include <tf2/LinearMath/Matrix3x3.h>
19 
20 #include <cmath>
22 
23 #define EIGEN_MPL2_ONLY
24 #include <Eigen/Core>
25 #include <Eigen/Geometry>
26 
27 namespace math
28 {
29 namespace geometry
30 {
31 template <
32  typename T, std::enable_if_t<std::conjunction_v<IsLikeQuaternion<T>>, std::nullptr_t> = nullptr>
33 auto getRotationMatrix(T quat)
34 {
35  auto x = quat.x;
36  auto y = quat.y;
37  auto z = quat.z;
38  auto w = quat.w;
39  Eigen::Matrix3d ret(3, 3);
40  // clang-format off
41  ret << x * x - y * y - z * z + w * w, 2 * (x * y - z * w), 2 * (z * x + w * y),
42  2 * (x * y + z * w), -x * x + y * y - z * z + w * w, 2 * (y * z - x * w),
43  2 * (z * x - w * y), 2 * (y * z + w * x), -x * x - y * y + z * z + w * w;
44  // clang-format on
45  return ret;
46 }
47 } // namespace geometry
48 } // namespace math
49 
50 #endif // GEOMETRY__QUATERNION__GET_ROTATION_MATRIX_HPP_
auto getRotationMatrix(T quat)
Definition: get_rotation_matrix.hpp:33
Definition: bounding_box.hpp:32