scenario_simulator_v2 C++ API
euler_to_quaternion.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
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3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
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14 
15 #ifndef GEOMETRY__QUATERNION__EULER_TO_QUATERNION_HPP_
16 #define GEOMETRY__QUATERNION__EULER_TO_QUATERNION_HPP_
17 
18 #include <tf2/LinearMath/Matrix3x3.h>
19 
20 #include <cmath>
22 #include <geometry_msgs/msg/quaternion.hpp>
23 
24 namespace math
25 {
26 namespace geometry
27 {
28 template <
29  typename T, std::enable_if_t<std::conjunction_v<IsLikeVector3<T>>, std::nullptr_t> = nullptr>
31 {
32  const double & roll = v.x;
33  const double & pitch = v.y;
34  const double & yaw = v.z;
35  tf2::Quaternion tf_quat;
36  tf_quat.setRPY(roll, pitch, yaw);
37  return geometry_msgs::build<geometry_msgs::msg::Quaternion>()
38  .x(tf_quat.x())
39  .y(tf_quat.y())
40  .z(tf_quat.z())
41  .w(tf_quat.w());
42 }
43 } // namespace geometry
44 } // namespace math
45 
46 #endif // GEOMETRY__QUATERNION__EULER_TO_QUATERNION_HPP_
auto convertEulerAngleToQuaternion(const T &v)
Definition: euler_to_quaternion.hpp:30
Definition: bounding_box.hpp:32