scenario_simulator_v2 C++ API
collision_condition.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
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12 // See the License for the specific language governing permissions and
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14 
15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__COLLISION_CONDITION_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__COLLISION_CONDITION_HPP_
17 
21 #include <pugixml.hpp>
22 
24 {
25 inline namespace syntax
26 {
27 /* ---- CollisionCondition -----------------------------------------------------
28  *
29  * Condition becomes true when the triggering entity/entities collide with
30  * another given entity or any entity of a specific type.
31  *
32  * <xsd:complexType name="CollisionCondition">
33  * <xsd:choice>
34  * <xsd:element name="EntityRef" type="EntityRef"/>
35  * <xsd:element name="ByType" type="ByObjectType"/>
36  * </xsd:choice>
37  * </xsd:complexType>
38  *
39  * -------------------------------------------------------------------------- */
41 {
43 
45 
46  explicit CollisionCondition(const pugi::xml_node &, Scope &, const TriggeringEntities &);
47 
48  auto description() const -> std::string;
49 
50  auto evaluate() const -> Object;
51 };
52 } // namespace syntax
53 } // namespace openscenario_interpreter
54 
55 #endif // OPENSCENARIO_INTERPRETER__SYNTAX__COLLISION_CONDITION_HPP_
Definition: scope.hpp:154
Definition: escape_sequence.hpp:22
Definition: cache.hpp:27
Definition: collision_condition.hpp:41
auto description() const -> std::string
Definition: collision_condition.cpp:38
CollisionCondition(const pugi::xml_node &, Scope &, const TriggeringEntities &)
Definition: collision_condition.cpp:25
const Object another_given_entity
Definition: collision_condition.hpp:42
const TriggeringEntities triggering_entities
Definition: collision_condition.hpp:44
auto evaluate() const -> Object
Definition: collision_condition.cpp:51
Definition: triggering_entities.hpp:39