15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__COLLISION_CONDITION_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__COLLISION_CONDITION_HPP_
21 #include <pugixml.hpp>
25 inline namespace syntax
Definition: scope.hpp:154
Definition: simulator_core.hpp:521
Definition: escape_sequence.hpp:22
Definition: collision_condition.hpp:41
auto description() const -> std::string
Definition: collision_condition.cpp:40
CollisionCondition(const pugi::xml_node &, Scope &, const TriggeringEntities &)
Definition: collision_condition.cpp:27
const Object another_given_entity
Definition: collision_condition.hpp:42
const TriggeringEntities triggering_entities
Definition: collision_condition.hpp:44
auto evaluate() const -> Object
Definition: collision_condition.cpp:56
Definition: triggering_entities.hpp:40