scenario_simulator_v2 C++ API
openscenario_interpreter::syntax::InitActions Member List

This is the complete list of members for openscenario_interpreter::syntax::InitActions, including all inherited members.

accomplished() const -> bool overrideopenscenario_interpreter::syntax::InitActionsvirtual
addTransitionCallback(StoryboardElementState::value_type transition, std::function< void(const StoryboardElement &)> callback)openscenario_interpreter::syntax::StoryboardElementinline
current_execution_countopenscenario_interpreter::syntax::StoryboardElementprotected
current_stateopenscenario_interpreter::syntax::StoryboardElementprotected
elementsopenscenario_interpreter::syntax::StoryboardElementprotected
endsImmediately() const -> boolopenscenario_interpreter::syntax::InitActions
evaluate() -> Object overrideopenscenario_interpreter::syntax::InitActionsvirtual
global_actionsopenscenario_interpreter::syntax::InitActions
InitActions(const pugi::xml_node &, Scope &)openscenario_interpreter::syntax::InitActionsexplicit
is() constopenscenario_interpreter::syntax::StoryboardElementinline
maximum_execution_countopenscenario_interpreter::syntax::StoryboardElementprotected
namesopenscenario_interpreter::syntax::StoryboardElementprotected
operator<<(nlohmann::json &, const InitActions &) -> nlohmann::json &openscenario_interpreter::syntax::InitActionsfriend
override()openscenario_interpreter::syntax::StoryboardElementinline
privatesopenscenario_interpreter::syntax::InitActions
readCatalogedStoryboardElement(const Node &node, Scope &inner_scope, Ts &&... xs)openscenario_interpreter::syntax::StoryboardElementinlineprotected
readStoryboardElement(const Node &node, Scope &inner_scope, Ts &&... xs)openscenario_interpreter::syntax::StoryboardElementinlineprotected
rename(const std::string &name) constopenscenario_interpreter::syntax::StoryboardElementinlineprotected
run() -> void overrideopenscenario_interpreter::syntax::InitActionsvirtual
runInstantaneousActions() -> voidopenscenario_interpreter::syntax::InitActions
runNonInstantaneousActions() -> voidopenscenario_interpreter::syntax::InitActions
start() -> void overrideopenscenario_interpreter::syntax::InitActionsvirtual
start_triggeropenscenario_interpreter::syntax::StoryboardElementprotected
startInstantaneousActions() -> voidopenscenario_interpreter::syntax::InitActions
startNonInstantaneousActions() -> voidopenscenario_interpreter::syntax::InitActions
state() const -> const auto &openscenario_interpreter::syntax::StoryboardElementinline
stop_triggeropenscenario_interpreter::syntax::StoryboardElementprotected
StoryboardElement(const Trigger &stop_trigger)openscenario_interpreter::syntax::StoryboardElementinlineexplicit
StoryboardElement(const Trigger &start_trigger, const Trigger &stop_trigger)openscenario_interpreter::syntax::StoryboardElementinlineexplicit
StoryboardElement(const std::size_t maximum_execution_count, const Trigger &start_trigger)openscenario_interpreter::syntax::StoryboardElementinlineexplicit
StoryboardElement(const std::size_t maximum_execution_count=1)openscenario_interpreter::syntax::StoryboardElementinlineexplicit
transitionTo(const Object &state) -> boolopenscenario_interpreter::syntax::StoryboardElementinline
unique(const std::string &name)openscenario_interpreter::syntax::StoryboardElementinlineprotected
user_defined_actionsopenscenario_interpreter::syntax::InitActions