scenario_simulator_v2 C++ API
openscenario_interpreter::syntax::EntitySelection Member List

This is the complete list of members for openscenario_interpreter::syntax::EntitySelection, including all inherited members.

accomplished(Ts &&... xs) constopenscenario_interpreter::Pointer< Expression >inline
actorsopenscenario_interpreter::Scope
as() const -> U &openscenario_interpreter::Pointer< Expression >inline
bind(Ts &&... xs)openscenario_interpreter::Pointer< Expression >inlinestatic
binding() constopenscenario_interpreter::Pointer< Expression >inline
byTypeopenscenario_interpreter::syntax::SelectedEntities
description(Ts &&... xs) constopenscenario_interpreter::Pointer< Expression >inline
dirname() const -> std::stringopenscenario_interpreter::Scope
entityRefopenscenario_interpreter::syntax::SelectedEntities
EntitySelection(const pugi::xml_node &, Scope &)openscenario_interpreter::syntax::EntitySelectionexplicit
evaluate(Ts &&... xs) constopenscenario_interpreter::Pointer< Expression >inline
global() const -> const ScenarioDefinition &openscenario_interpreter::Scope
global() -> ScenarioDefinition &openscenario_interpreter::Scope
insert(const Name &, const Object &) -> voidopenscenario_interpreter::Scope
is() const -> boolopenscenario_interpreter::Pointer< Expression >inline
is_also() constopenscenario_interpreter::Pointer< Expression >inline
local() const noexcept -> const Scope &openscenario_interpreter::Scope
local() noexcept -> Scope &openscenario_interpreter::Scope
nameopenscenario_interpreter::Scope
objects() const -> std::set< Entity >openscenario_interpreter::syntax::EntitySelection
objectTypes() const -> std::set< ObjectType::value_type >openscenario_interpreter::syntax::EntitySelection
rebind(Ts &&... xs)openscenario_interpreter::Pointer< Expression >inline
ref(Ts &&... xs) const -> decltype(auto)openscenario_interpreter::Scopeinline
ref(Ts &&... xs) const -> decltype(auto)openscenario_interpreter::Scopeinline
Scope()=deleteopenscenario_interpreter::Scope
Scope(const Scope &)=defaultopenscenario_interpreter::Scope
Scope(Scope &&)=defaultopenscenario_interpreter::Scope
Scope(const OpenScenario *const)openscenario_interpreter::Scopeexplicit
Scope(const std::string &, const Scope &)openscenario_interpreter::Scopeexplicit
seedopenscenario_interpreter::Scope
SelectedEntities(const pugi::xml_node &, Scope &)openscenario_interpreter::syntax::SelectedEntitiesexplicit
type() const -> const std::type_info &openscenario_interpreter::Pointer< Expression >inline