accomplished(Ts &&... xs) const | openscenario_interpreter::Pointer< Expression > | inline |
apply(const Function &function) const | openscenario_interpreter::syntax::Entity | inline |
as() const -> U & | openscenario_interpreter::Pointer< Expression > | inline |
bind(Ts &&... xs) | openscenario_interpreter::Pointer< Expression > | inlinestatic |
binding() const | openscenario_interpreter::Pointer< Expression > | inline |
description(Ts &&... xs) const | openscenario_interpreter::Pointer< Expression > | inline |
Entity()=default | openscenario_interpreter::syntax::Entity | |
Entity(const ScenarioObject &) | openscenario_interpreter::syntax::Entity | |
Entity(const EntitySelection &) | openscenario_interpreter::syntax::Entity | |
Entity(const String &, const Scope &) | openscenario_interpreter::syntax::Entity | |
Entity(const pugi::xml_node &, const Scope &) | openscenario_interpreter::syntax::Entity | |
evaluate(Ts &&... xs) const | openscenario_interpreter::Pointer< Expression > | inline |
is() const -> bool | openscenario_interpreter::Pointer< Expression > | inline |
is_also() const | openscenario_interpreter::Pointer< Expression > | inline |
name() const -> String | openscenario_interpreter::syntax::Entity | |
objects() const -> std::set< Entity > | openscenario_interpreter::syntax::Entity | |
objectTypes() const -> std::set< ObjectType::value_type > | openscenario_interpreter::syntax::Entity | |
operator EntityRef() const | openscenario_interpreter::syntax::Entity | |
rebind(Ts &&... xs) | openscenario_interpreter::Pointer< Expression > | inline |
type() const -> const std::type_info & | openscenario_interpreter::Pointer< Expression > | inline |