scenario_simulator_v2 C++ API
openscenario_interpreter::syntax::Entity Member List

This is the complete list of members for openscenario_interpreter::syntax::Entity, including all inherited members.

accomplished(Ts &&... xs) constopenscenario_interpreter::Pointer< Expression >inline
apply(const Function &function) constopenscenario_interpreter::syntax::Entityinline
as() const -> U &openscenario_interpreter::Pointer< Expression >inline
bind(Ts &&... xs)openscenario_interpreter::Pointer< Expression >inlinestatic
binding() constopenscenario_interpreter::Pointer< Expression >inline
description(Ts &&... xs) constopenscenario_interpreter::Pointer< Expression >inline
Entity()=defaultopenscenario_interpreter::syntax::Entity
Entity(const ScenarioObject &)openscenario_interpreter::syntax::Entity
Entity(const EntitySelection &)openscenario_interpreter::syntax::Entity
Entity(const String &, const Scope &)openscenario_interpreter::syntax::Entity
Entity(const pugi::xml_node &, const Scope &)openscenario_interpreter::syntax::Entity
evaluate(Ts &&... xs) constopenscenario_interpreter::Pointer< Expression >inline
is() const -> boolopenscenario_interpreter::Pointer< Expression >inline
is_also() constopenscenario_interpreter::Pointer< Expression >inline
name() const -> Stringopenscenario_interpreter::syntax::Entity
objects() const -> std::set< Entity >openscenario_interpreter::syntax::Entity
objectTypes() const -> std::set< ObjectType::value_type >openscenario_interpreter::syntax::Entity
operator EntityRef() constopenscenario_interpreter::syntax::Entity
rebind(Ts &&... xs)openscenario_interpreter::Pointer< Expression >inline
type() const -> const std::type_info &openscenario_interpreter::Pointer< Expression >inline