15 #ifndef BEHAVIOR_TREE_PLUGIN__VEHICLE__FOLLOW_LANE_SEQUENCE__STOP_AT_CROSSING_ENTITY_ACTION_HPP_
16 #define BEHAVIOR_TREE_PLUGIN__VEHICLE__FOLLOW_LANE_SEQUENCE__STOP_AT_CROSSING_ENTITY_ACTION_HPP_
28 namespace follow_lane_sequence
43 const traffic_simulator_msgs::msg::WaypointsArray & waypoints)
override;
46 std::optional<double> distance_to_stop_target_;
Definition: vehicle_action_node.hpp:36
static BT::PortsList providedPorts()
Definition: vehicle_action_node.hpp:41
Definition: stop_at_crossing_entity_action.hpp:31
StopAtCrossingEntityAction(const std::string &name, const BT::NodeConfiguration &config)
Definition: stop_at_crossing_entity_action.cpp:30
bool checkPreconditions() override
Definition: stop_at_crossing_entity_action.cpp:85
static BT::PortsList providedPorts()
Definition: stop_at_crossing_entity_action.hpp:36
const traffic_simulator_msgs::msg::WaypointsArray calculateWaypoints() override
Definition: stop_at_crossing_entity_action.cpp:54
std::optional< double > calculateTargetSpeed(double current_velocity)
Definition: stop_at_crossing_entity_action.cpp:72
const std::optional< traffic_simulator_msgs::msg::Obstacle > calculateObstacle(const traffic_simulator_msgs::msg::WaypointsArray &waypoints) override
Definition: stop_at_crossing_entity_action.cpp:37
BT::NodeStatus doAction() override
Definition: stop_at_crossing_entity_action.cpp:102
Definition: action_node.hpp:41
std::string string
Definition: junit5.hpp:26