scenario_simulator_v2 C++ API
selected_entities.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
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12 // See the License for the specific language governing permissions and
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14 
15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__SELECTED_ENTITIES_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__SELECTED_ENTITIES_HPP_
17 
22 
24 {
25 inline namespace syntax
26 {
27 /* ---- SelectedEntities -------------------------------------------------------
28  *
29  * <xsd:complexType name="SelectedEntities">
30  * <xsd:choice>
31  * <xsd:element name="EntityRef" minOccurs="0" maxOccurs="unbounded" type="EntityRef"/>
32  * <xsd:element name="ByType" minOccurs="0" maxOccurs="unbounded" type="ByType"/>
33  * </xsd:choice>
34  * </xsd:complexType>
35  *
36  * -------------------------------------------------------------------------- */
38 {
39  const std::list<Entity> entityRef;
40 
41  const std::list<ByType> byType;
42 
43  explicit SelectedEntities(const pugi::xml_node &, Scope &);
44 };
45 } // namespace syntax
46 } // namespace openscenario_interpreter
47 
48 #endif // OPENSCENARIO_INTERPRETER__SYNTAX__SELECTED_ENTITIES_HPP_
Definition: scope.hpp:154
Definition: escape_sequence.hpp:22
Definition: selected_entities.hpp:38
const std::list< Entity > entityRef
Definition: selected_entities.hpp:39
const std::list< ByType > byType
Definition: selected_entities.hpp:41
SelectedEntities(const pugi::xml_node &, Scope &)
Definition: selected_entities.cpp:31