scenario_simulator_v2 C++ API
openscenario
openscenario_interpreter
include
openscenario_interpreter
syntax
selected_entities.hpp
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// Copyright 2015 TIER IV, Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef OPENSCENARIO_INTERPRETER__SYNTAX__SELECTED_ENTITIES_HPP_
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#define OPENSCENARIO_INTERPRETER__SYNTAX__SELECTED_ENTITIES_HPP_
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#include <
openscenario_interpreter/syntax/by_type.hpp
>
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#include <
openscenario_interpreter/syntax/entity_ref.hpp
>
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namespace
openscenario_interpreter
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{
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inline
namespace
syntax
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{
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/* ---- SelectedEntities -------------------------------------------------------
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*
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* <xsd:complexType name="SelectedEntities">
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* <xsd:choice>
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* <xsd:element name="EntityRef" minOccurs="0" maxOccurs="unbounded" type="EntityRef"/>
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* <xsd:element name="ByType" minOccurs="0" maxOccurs="unbounded" type="ByType"/>
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* </xsd:choice>
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* </xsd:complexType>
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*
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* -------------------------------------------------------------------------- */
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struct
SelectedEntities
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{
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};
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}
// namespace syntax
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}
// namespace openscenario_interpreter
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#endif
// OPENSCENARIO_INTERPRETER__SYNTAX__SELECTED_ENTITIES_HPP_
by_type.hpp
entity_ref.hpp
openscenario_interpreter
Definition:
escape_sequence.hpp:22
openscenario_interpreter::SelectedEntities
Definition:
selected_entities.hpp:36
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