scenario_simulator_v2 C++ API
object_controller.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
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12 // See the License for the specific language governing permissions and
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14 
15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__OBJECT_CONTROLLER_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__OBJECT_CONTROLLER_HPP_
17 
19 #include <pugixml.hpp>
20 
22 {
23 inline namespace syntax
24 {
25 /* ---- ObjectController -------------------------------------------------------
26  *
27  * Definition of a controller for a scenario object. Either an inline
28  * definition or a catalog reference to a controller.
29  *
30  * <xsd:complexType name="ObjectController">
31  * <xsd:choice>
32  * <xsd:element name="CatalogReference" type="CatalogReference"/>
33  * <xsd:element name="Controller" type="Controller"/>
34  * </xsd:choice>
35  * </xsd:complexType>
36  *
37  * -------------------------------------------------------------------------- */
39 {
40  explicit ObjectController();
41 
42  explicit ObjectController(const pugi::xml_node &, Scope &);
43 
44  auto isAutoware() const & -> bool;
45 };
46 } // namespace syntax
47 } // namespace openscenario_interpreter
48 
49 #endif // OPENSCENARIO_INTERPRETER__SYNTAX__OBJECT_CONTROLLER_HPP_
Definition: scope.hpp:154
Definition: escape_sequence.hpp:22
Definition: object_controller.hpp:39
auto isAutoware() const &-> bool
Definition: object_controller.cpp:39
ObjectController()
Definition: object_controller.cpp:24