15 #ifndef BEHAVIOR_TREE_PLUGIN__VEHICLE__FOLLOW_LANE_SEQUENCE__FOLLOW_FRONT_ENTITY_ACTION_HPP_
16 #define BEHAVIOR_TREE_PLUGIN__VEHICLE__FOLLOW_LANE_SEQUENCE__FOLLOW_FRONT_ENTITY_ACTION_HPP_
28 namespace follow_lane_sequence
34 BT::NodeStatus
tick()
override;
41 const traffic_simulator_msgs::msg::WaypointsArray & waypoints)
override;
44 std::optional<double> distance_to_front_entity_;
Definition: vehicle_action_node.hpp:36
static BT::PortsList providedPorts()
Definition: vehicle_action_node.hpp:41
Definition: follow_front_entity_action.hpp:31
const std::optional< traffic_simulator_msgs::msg::Obstacle > calculateObstacle(const traffic_simulator_msgs::msg::WaypointsArray &waypoints) override
Definition: follow_front_entity_action.cpp:36
const traffic_simulator_msgs::msg::WaypointsArray calculateWaypoints() override
Definition: follow_front_entity_action.cpp:53
BT::NodeStatus tick() override
Definition: follow_front_entity_action.cpp:72
static BT::PortsList providedPorts()
Definition: follow_front_entity_action.hpp:35
FollowFrontEntityAction(const std::string &name, const BT::NodeConfiguration &config)
Definition: follow_front_entity_action.cpp:29
Definition: action_node.hpp:39
std::string string
Definition: junit5.hpp:26