scenario_simulator_v2 C++ API
entity_ref.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
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12 // See the License for the specific language governing permissions and
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14 
15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__ENTITY_REF_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__ENTITY_REF_HPP_
17 
19 #include <utility>
20 
22 {
23 inline namespace syntax
24 {
25 /*
26  EntityRef (OpenSCENARIO XML 1.3)
27 
28  Unambiguous reference to an entity represented as its name.
29 
30  <xsd:complexType name="EntityRef">
31  <xsd:attribute name="entityRef" type="String" use="required"/>
32  </xsd:complexType>
33 */
34 struct EntityRef : public String
35 {
36  template <typename... Ts>
37  EntityRef(Ts &&... xs) : String(std::forward<decltype(xs)>(xs)...)
38  {
39  }
40 
41  template <typename Node, typename Scope>
42  explicit EntityRef(const Node & node, Scope & scope)
43  : String(readAttribute<String>("entityRef", node, scope))
44  {
45  }
46 };
47 } // namespace syntax
48 } // namespace openscenario_interpreter
49 
50 #endif // OPENSCENARIO_INTERPRETER__SYNTAX__ENTITY_REF_HPP_
Definition: scope.hpp:154
auto readAttribute(const std::string &name, const Node &node, const Scope &scope) -> T
Definition: attribute.hpp:103
std::string String
Definition: string.hpp:24
Definition: escape_sequence.hpp:22
Definition: cache.hpp:27
Definition: junit5.hpp:25
Definition: entity_ref.hpp:35
EntityRef(Ts &&... xs)
Definition: entity_ref.hpp:37
EntityRef(const Node &node, Scope &scope)
Definition: entity_ref.hpp:42