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auto | openscenario_interpreter::syntax::DistanceCondition::distance< CoordinateSystem::entity, RelativeDistanceType::euclidianDistance, RoutingAlgorithm::undefined, false > (const EntityRef &, const Position &) -> double |
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template<> |
auto | openscenario_interpreter::syntax::DistanceCondition::distance< CoordinateSystem::entity, RelativeDistanceType::euclidianDistance, RoutingAlgorithm::undefined, true > (const EntityRef &, const Position &) -> double |
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template<> |
auto | openscenario_interpreter::syntax::DistanceCondition::distance< CoordinateSystem::entity, RelativeDistanceType::lateral, RoutingAlgorithm::undefined, false > (const EntityRef &, const Position &) -> double |
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template<> |
auto | openscenario_interpreter::syntax::DistanceCondition::distance< CoordinateSystem::entity, RelativeDistanceType::lateral, RoutingAlgorithm::undefined, true > (const EntityRef &, const Position &) -> double |
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template<> |
auto | openscenario_interpreter::syntax::DistanceCondition::distance< CoordinateSystem::entity, RelativeDistanceType::longitudinal, RoutingAlgorithm::undefined, false > (const EntityRef &, const Position &) -> double |
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template<> |
auto | openscenario_interpreter::syntax::DistanceCondition::distance< CoordinateSystem::entity, RelativeDistanceType::longitudinal, RoutingAlgorithm::undefined, true > (const EntityRef &, const Position &) -> double |
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template<> |
auto | openscenario_interpreter::syntax::DistanceCondition::distance< CoordinateSystem::lane, RelativeDistanceType::lateral, RoutingAlgorithm::undefined, false > (const EntityRef &, const Position &) -> double |
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template<> |
auto | openscenario_interpreter::syntax::DistanceCondition::distance< CoordinateSystem::lane, RelativeDistanceType::lateral, RoutingAlgorithm::undefined, true > (const EntityRef &, const Position &) -> double |
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template<> |
auto | openscenario_interpreter::syntax::DistanceCondition::distance< CoordinateSystem::lane, RelativeDistanceType::longitudinal, RoutingAlgorithm::undefined, false > (const EntityRef &, const Position &) -> double |
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template<> |
auto | openscenario_interpreter::syntax::DistanceCondition::distance< CoordinateSystem::lane, RelativeDistanceType::longitudinal, RoutingAlgorithm::undefined, true > (const EntityRef &, const Position &) -> double |
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template<> |
auto | openscenario_interpreter::syntax::DistanceCondition::distance< CoordinateSystem::lane, RelativeDistanceType::lateral, RoutingAlgorithm::shortest, false > (const EntityRef &, const Position &) -> double |
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template<> |
auto | openscenario_interpreter::syntax::DistanceCondition::distance< CoordinateSystem::lane, RelativeDistanceType::lateral, RoutingAlgorithm::shortest, true > (const EntityRef &, const Position &) -> double |
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template<> |
auto | openscenario_interpreter::syntax::DistanceCondition::distance< CoordinateSystem::lane, RelativeDistanceType::longitudinal, RoutingAlgorithm::shortest, false > (const EntityRef &, const Position &) -> double |
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template<> |
auto | openscenario_interpreter::syntax::DistanceCondition::distance< CoordinateSystem::lane, RelativeDistanceType::longitudinal, RoutingAlgorithm::shortest, true > (const EntityRef &, const Position &) -> double |
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